Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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Veegie




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Post by Veegie »

They're wireframe.
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Post by DarkShallFall »

CompKronos wrote:
kornman00 wrote:Its from a devkit, which allows you to take screenshots and videos of whatever is running on your box. Thus he can get ingame screens, because the game is running and hes in the game.

Savvy?
I'm not, but thanks kornman00, then second question so Anthony is running a modified xex of halo to be able to have the "fill" mode.

Oh also why do the respawn points appear normal and everything else appears wire frame. Does "fill" only apply to the bsp of the level and not objects?
He is editing the memory of the xex, the modification isn't in the xex itself. He is changing an address using a program on his PC. You can toggle solid, wireframe, and point.

The respawn points are wire frame, some objects at far distance the the wire frame will blend to make it look solid.
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Post by Eaton »

Nice job, Anthony. :)

You guys are killing me with all of this amazing stuff. :cry:
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Post by DarkShallFall »

Eaton wrote:Nice job, Anthony. :)

You guys are killing me with all of this amazing stuff. :cry:
You'll be dead soon then :D
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Post by Shock120 »

DarkShallFall wrote:
Eaton wrote:Nice job, Anthony. :)

You guys are killing me with all of this amazing stuff. :cry:
You'll be dead soon then :D
oh, I has happy cancer, I'll soon be dead, looking like the Joker. :lol:

Have any of you guys messed around with the mainmenu map?
Is the "Campaign" and "MP_Shared" accessible as Halo 2 was?

How much Bandwidth does 4 player Co-op require for a non-laggy game?

Is it me or did, Bungie did not include the connection meter for Online Co-op?
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Post by Veegie »

What connection meter
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Post by latinomodder »

Veegie wrote:What connection meter
He means the connection bars to the right your name. The red, yellow, green bars. I'm still wondering why they never used ping instead of them much more accurate and really not that complicated
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Post by DarkShallFall »

(Q)oh, I has happy cancer, I'll soon be dead, looking like the Joker. :lol:
(A)Why so serious?
(Q)Have any of you guys messed around with the mainmenu map?
(A)Yes.
(Q)Is the "Campaign" and "MP_Shared" accessible as Halo 2 was?
(A)They have no sbsp's there simply just raw containers, they don't open in a normal map editor.
(Q)How much Bandwidth does 4 player Co-op require for a non-laggy game?
(A)They made it pretty touchy, I think if one player was lagging and others weren't then the AI wouldn't be syncing proper, that's why it freezes until the network issue is dealt with.
(Q)Is it me or did, Bungie did not include the connection meter for Online Co-op?
(A)There isn't a ping meter on the scoreboard.
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Post by CompKronos »

Thanks Dark/Veegie, i remember now anthony posting about that value a few pages back. Either way still good stuff all around. Any other .map modifications that you would like to show please? They are quite impressive.
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Post by Gruntlord5 »

DarkShallFall wrote:
Eaton wrote:Nice job, Anthony. :)

You guys are killing me with all of this amazing stuff. :cry:
You'll be dead soon then :D
I hope its real soon.
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Post by xI_V3n93ance_Ix »

I love to see any progress or just a show off of what you can do with a XDK ... just amazing.

I have some questions :

(Q)Is anyone working on saved film modification ?
Will we be able any time to do it like in Counter Strike to just extract a camera path and paste it into an another film (on the same map ofcourse).

(Q)Are you able do activate that "Ping" and "Host" hud extensions ?
I know that they´re allready inside the code but are this thinks "ready to enable" ?

(Q)Do someone try to modificate the "Saved Film" feature on its own ?
(Not the films)



Thanks for possible answers
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Post by doogie1012 »

Veegie wrote:If they're playing Last Resort, that's 123 MB to go to the host. :roll:
Argh. I would have at least thought you could interpret a little. The USER map, send the entire USER map. (Which is usually 56kb isn't it?)

Sending the entire .map file would of course be ridiculous.
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Post by Anthony »

xI_V3n93ance_Ix wrote:Is anyone working on saved film modification ?
Not that I know of
xI_V3n93ance_Ix wrote:Are you able do activate that "Ping" and "Host" hud extensions ?
We have not tried
xI_V3n93ance_Ix wrote:Do someone try to modificate the "Saved Film" feature on its own
Not yet
******************************************

I found where it renders the camera location debug text in local and I made it always render it (local, syslink, etc..). Here's a quick screenshot I took.

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Post by xI_V3n93ance_Ix »

Thank you Anthony for clearing that up.
Looks sweet ^^

But the most interesting thing for me is the "1.2 Hacked" thing.
Do you can run unsigned PIRS and LIVE Containers aswell ?
Or even (and better) run extracted content ?
Not yet
Yet ?
...kay :)


BTW:
Without the Blue filters teh MainMenu looks pretty odd ...
Or did you modificate anything other ?
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Post by DEEhunter »

Hehe. 1.2 Hacked. Does this mean we can have custom pop up messages?
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Post by CompKronos »

out of curiosity is it possible to mod the background for the title screen, like put in some grunts just walking around or a random master chief?
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Post by xI_V3n93ance_Ix »

@CompKronos
I never saw that in Halo 2, so I think it cant be done in Halo 3 neither.
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Post by CompKronos »

xI_V3n93ance_Ix wrote:@CompKronos
I never saw that in Halo 2, so I think it cant be done in Halo 3 neither.
Yea i was asking if it is a clip or a halo 3 style film clip where it renders data, real time.
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Post by Tural »

It's a map.
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Post by Eaton »

The "1.2 Hacked" text was probably done with a simple string/Unicode edit.
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