translate vertices points into collision model
translate vertices points into collision model
Is there a fast and easy way to translate all the points in a model to a new collision model tag?
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Oh thats not even the hard part. After that you have to enter all the information for edges, and planes and surfaces, and how they correspond. BSP3D Nodes and BSP2D Nodes, BSP2D References, and all the values that exist for each of those. For a simple collision like the log, there are 224 values, for an 8 vert 6 side box, that you'd have to enter.
And you have to figure out what all those values are, based solely on your model.
And thats just for the actual collision data, not including the health and shields and that stuff.
And you have to figure out what all those values are, based solely on your model.
And thats just for the actual collision data, not including the health and shields and that stuff.
thank you for that astute observation. your point is driven home by the fact I have over 100000 verts in this model.DeadHamster wrote:Oh thats not even the hard part. After that you have to enter all the information for edges, and planes and surfaces, and how they correspond. BSP3D Nodes and BSP2D Nodes, BSP2D References, and all the values that exist for each of those. For a simple collision like the log, there are 224 values, for an 8 vert 6 side box, that you'd have to enter.
And you have to figure out what all those values are, based solely on your model.
And thats just for the actual collision data, not including the health and shields and that stuff.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Mhm, wish I could help more. Your best bet at this moment would be to find someone able to use Tool and get them to compile it for you. I would offer, but everything I do with CE fails miserably.
And jesus, 100,000 verts? What do you have a....... ahhhhhh I think I get where you're going with this.
If you're doing what I think you are, thats smart. Good luck with that.
And jesus, 100,000 verts? What do you have a....... ahhhhhh I think I get where you're going with this.
If you're doing what I think you are, thats smart. Good luck with that.
PM me about it, also I guess my model file is not being friendly...DeadHamster wrote:Mhm, wish I could help more. Your best bet at this moment would be to find someone able to use Tool and get them to compile it for you. I would offer, but everything I do with CE fails miserably.
And jesus, 100,000 verts? What do you have a....... ahhhhhh I think I get where you're going with this.
If you're doing what I think you are, thats smart. Good luck with that.
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- Posts: 552
- Joined: Thu May 12, 2005 4:12 am
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- Posts: 552
- Joined: Thu May 12, 2005 4:12 am
I had a method awhile back to extract collision models with faces, though it was buggy in the sense that it kept creating multiple faces using the same 3 vertex indices. I never fooled with collision model injection, but i know each hitbox is separated into 'Bsps', however I don't understand how the bsp3d nodes, planes, leaves, and bsp2d reference data is calculated.Altimit01 wrote:So you wouldn't happen to know the process by which it subdivides the model shape, and how all of that is stored in a coll tag?
Right, well i know next to nothing about how collision models are made from jms files. Since you both know everything about this process would one (or both) of you please post a detailed explanation of this process.
Humbly ignorant,
conure
Humbly ignorant,
conure
Halomods member wrote:tags meta? There is no such thing for Halo PC.
I just logged on for the first time since yesterday afternoon. And if I do recall your first post it was just stating that there were more to collision models than vertices, I know that. I was asking if there was a way to translate all the vertices I have without having to type each one into Darwin to make a new tag. The other parts are not important at this current time in the translation.