PMI'd door issue

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JK-47




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PMI'd door issue

Post by JK-47 »

I PMI'd a door into a map to seal off a passageway, and the PMI went successfully, but I hit a wall that I've never really had to find a solution to.
When I PMI'd the door, all I injected was the mod2 tag, because that was the only place I found the door, so now I have no way of putting it into my actual level, as I don't have an injectable object such as a scen tag or something like that. I also didn't see a coll file for it in the coll tag tree.

So how am I going to get the door into my actual level with sparkedit?
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Post by Teh_Arbiter »

um, try swapping the mod2 of a tree trunk or something with the door, then put a whole bunch of invisible rocks where the door is? idk
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Post by bcnipod »

new scnr tag :D
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JK-47




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Post by JK-47 »

As in, Guerilla kind of new tag?
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Post by bcnipod »

Actually contrary to popular belief, it is easy to edit a scnr tag to contain a new object. you have to edit the meta file to allow for another scen dependancy in the xml list.
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Post by Andrew_b »

PMI the mach tag. Then in hht, choose a crappy scenery tag you wont use, change the mod2 and the coll, then in sparkedit click import.
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Philly




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Post by Philly »

What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
For anybody still wondering where FTD has gone, here it is.
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Post by Andrew_b »

Philly wrote:What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
My way works for multiplayer. I just said PMI the mach tag so you have all the doors tags instead of just the model.
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Post by Philly »

Andrew_b wrote:
Philly wrote:What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
My way works for multiplayer. I just said PMI the mach tag so you have all the doors tags instead of just the model.
My way doesn't replace scenery. Rawr rawr rawr.
For anybody still wondering where FTD has gone, here it is.
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