Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Eaton
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by Eaton » Thu Oct 16, 2008 1:06 pm
Lol, that's cool T Beezie.
Andrew_b
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by Andrew_b » Thu Oct 16, 2008 3:37 pm
kibito87 wrote: Andrew, I like the team lighting alot. But what's with the same pattern all over the place?
Pattern?
DEEhunter
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by DEEhunter » Fri Oct 17, 2008 11:49 pm
Made a quick low poly ODST helmet. Nicely UVed.
ScottyGEE
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by ScottyGEE » Sat Oct 18, 2008 12:38 am
Pretty orsm for quick. I don't think the fron of the visor is that thin though. But I'm expecting a "I said it was quick" response
This collaboration is not endorsed by Halomods
Technically its only me animating though
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Sat Oct 18, 2008 4:42 am
Yeah, at least he got the general shape right.
For anybody still wondering where FTD has gone,
here it is .
kibito87
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by kibito87 » Sat Oct 18, 2008 6:13 am
Andrew_b wrote: kibito87 wrote: Andrew, I like the team lighting alot. But what's with the same pattern all over the place?
Pattern?
Diamond shape? I'm not sure if it's a mixture of a bump and a bitmap or just the bitmap. That's why I said pattern.
Andrew_b
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by Andrew_b » Sat Oct 18, 2008 8:43 am
The diamond texture is only on the inside walls. It replaces that brown texture. Nothing else has diamonds or designs, except for the floor.
Wasn't sure what you meant.
antszy101
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by antszy101 » Sat Oct 18, 2008 12:03 pm
Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
DEEhunter
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by DEEhunter » Sat Oct 18, 2008 2:31 pm
antszy101 wrote: Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
There are no non-planars and all polygons have textures on them. Were do you see them?
Andrew_b
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by Andrew_b » Sat Oct 18, 2008 3:14 pm
DEEhunter wrote: antszy101 wrote: Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
There are no non-planars and all polygons have textures on them. Were do you see them?
He's seeing black and white so closed together making it look gray (on the edges of the cameras view).
developer
Posts: 216 Joined: Sun Jul 08, 2007 6:44 am
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by developer » Sun Oct 19, 2008 9:37 am
Cool helmet...
Still a WIP so I think I gotta chance here
Sig over height limit.
Andrew_b
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by Andrew_b » Sun Oct 19, 2008 11:30 am
From what I can see, everything looks good. Nice lighting.
Philly
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by Philly » Sun Oct 19, 2008 11:44 am
Nice Sun.
For anybody still wondering where FTD has gone,
here it is .
xbox
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by xbox » Sun Oct 19, 2008 1:02 pm
It's an infrared sun that we can see the source of.
JunkfoodMan
Posts: 1061 Joined: Fri Jan 27, 2006 10:18 am
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by JunkfoodMan » Sun Oct 19, 2008 1:27 pm
Well maybe it now has no atmosphere...
wat
DEEhunter
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by DEEhunter » Sun Oct 19, 2008 6:38 pm
Left is smoothed. Right is un-smoothed.
Yodel
Posts: 935 Joined: Tue May 15, 2007 12:22 pm
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by Yodel » Sun Oct 19, 2008 6:48 pm
Ooh, that's nice. I do believe that long spike on the sides of the helmet should be a bit longer.
(01:54:49 PM) drdras: wikipedia....isn't that some little information forum type thing?
(01:55:24 PM) jsr694: Yeah
(01:55:27 PM) jsr694: For furries
DeadHamster
Posts: 2289 Joined: Thu Feb 15, 2007 9:38 pm
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by DeadHamster » Sun Oct 19, 2008 7:26 pm
Those look nice, although I always HATED the Hayabusa armor set.
ODST is the way to go, I like your earlier low-poly one. Really good for a low poly count.
developer, I really like that. Care to elaborate a bit more? What is it?
Really like the lighting on the hog like that.
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Sun Oct 26, 2008 2:51 am
Once again, this thread is dead. Here's some spam to keep it alive.
For anybody still wondering where FTD has gone,
here it is .
DarkShallFall
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by DarkShallFall » Sun Oct 26, 2008 2:55 am
Halo 2 and I have some unfinished business.
Iron_Forge wrote: I assume I won?..I should get an emblem...