2 things

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Teh_Arbiter





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2 things

Post by Teh_Arbiter »

alright, #1, how do you get rid of this glare thing on the plasma rifle? i know its one of the dependencies i have to null out but everytime i do that, the game exceptions as soon as i see a plasma rifle(please dont comment on how ugly the model looks, i think i already know that :P)
Image

and #2, how do you get this Halo 3 HUD thingy, no one wants to tell me how :( (this pic aint mine)
Image[/quote]

yeah, any help would be appreciated
ty
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Philly




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Post by Philly »

For the plasma rifle glow, set the light colour of [ligh]weapons\plasma rifle\plasma rifle flare to black. You get the visor by skinning it.
For anybody still wondering where FTD has gone, here it is.
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guysullavin





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Post by guysullavin »

Image
i think thats it, if it isn't then i fail :P
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
Teh_Arbiter





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Post by Teh_Arbiter »

Philly wrote:For the plasma rifle glow, set the light colour of [ligh]weapons\plasma rifle\plasma rifle flare to black. You get the visor by skinning it.

i know its a skin but i dont know what bitmap slot to inject the skin
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guysullavin





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Post by guysullavin »

you can just null the ligh tags using eschatons dependency swapper
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
Teh_Arbiter





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Post by Teh_Arbiter »

guysullavin wrote:you can just null the ligh tags using eschatons dependency swapper
i already got that all figured out, thanks both of you :)

i still dont know where to inject the hud bitmap to
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bcnipod





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Post by bcnipod »

Is this for demo? I think I know what that second map is :P
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guysullavin





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Post by guysullavin »

bcnipod wrote:Is this for demo? I think I know what that second map is :P
ice field? yea its on full too...
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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Philly




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Post by Philly »

guysullavin wrote:
bcnipod wrote:Is this for demo? I think I know what that second map is :P
ice field? yea its on full too...
No. Just no.
For anybody still wondering where FTD has gone, here it is.
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bcnipod





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Post by bcnipod »

guysullavin wrote:
bcnipod wrote:Is this for demo? I think I know what that second map is :P
ice field? yea its on full too...
it is a community project for Demo.
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guysullavin





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Post by guysullavin »

Philly wrote:
guysullavin wrote:
bcnipod wrote:Is this for demo? I think I know what that second map is :P
ice field? yea its on full too...
No. Just no.
it isn't
<-FAIL
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
Teh_Arbiter





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Post by Teh_Arbiter »

eh so does anyone want to tell me where to inject the bitmap for the hud
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Philly




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Post by Philly »

I came up with my own way, but it's teh secrets. o_0

No, not really. But it involves moving and changing things in eschaton. You don't just inject a bitmap.
For anybody still wondering where FTD has gone, here it is.
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bcnipod





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Post by bcnipod »

Philly wrote:I came up with my own way, but it's teh secrets. o_0

No, not really. But it involves moving and changing things in eschaton. You don't just inject a bitmap.
shhhhhhhhhhhhhhhhhhhhhhh!
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Teh_Arbiter





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Post by Teh_Arbiter »

um do you just inject a bigger bitmap into a hud item like the health bar then move the health bar with eschaton?
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xbox




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Post by xbox »

You people and your magic eschaton.
Why does it hate me so?
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