Discuss general issues about modding HaloPC. Post ideas for mods here.
tucker933
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by tucker933 » Thu Oct 16, 2008 3:55 pm
Hello, a while ago I turned a flamethrower into a spartan laser. and swapped dependencies so it had the model of a fuel rod gun and has the crosshair of when you have no weapon... you know like on the pillar of autumn before you get a gun you have that little crosshair well I put that on the weapon because its small, and it works fine except.. the actual projectiles hit to the very bottom right of the crosshair itself, never on target. Anyone know how to fix it? Here's the current dependencies I have on the weapon:
Any help?
DeadHamster
Posts: 2289 Joined: Thu Feb 15, 2007 9:38 pm
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by DeadHamster » Thu Oct 16, 2008 4:25 pm
Thats the flamethrower. It doesnt shoot on center, it shoots off to the bottomn right. I'm not sure how you would fix it.
tucker933
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by tucker933 » Fri Oct 17, 2008 7:49 am
So there's not any way to fix it? ='[
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Fri Oct 17, 2008 7:55 am
Yes, yes there is.
Open your map in Eschaton and set all the first person offsets in the trigger section to 0.
[/phillysavesthedayagain]
For anybody still wondering where FTD has gone,
here it is .
tucker933
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by tucker933 » Fri Oct 17, 2008 8:36 am
Philly wrote: Yes, yes there is.
Open your map in Eschaton and set all the first person offsets in the trigger section to 0.
[/phillysavesthedayagain]
I love you philly in a non homosexual way!
What class is first person offsets under?
Can't seem to find it.
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Fri Oct 17, 2008 8:44 am
Triggers.
For anybody still wondering where FTD has gone,
here it is .
tucker933
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by tucker933 » Fri Oct 17, 2008 8:49 am
Philly wrote: Triggers.
You said that before, I see animation triggers and had a look in there but found nothing like first person offsets.
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Fri Oct 17, 2008 8:50 am
Oh sorry, it's in weapon, then triggers.
For anybody still wondering where FTD has gone,
here it is .
tucker933
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by tucker933 » Fri Oct 17, 2008 8:54 am
Philly wrote: Oh sorry, it's in weapon, then triggers.
Alright, now i see:
32-Bit Bitmasks
Floating Point Numbers
16-Bit Enumerations
Short Integers
That's under triggers on the Flamethrower.
Where do I go from there?
tucker933
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by tucker933 » Fri Oct 17, 2008 8:58 am
tucker933 wrote: Philly wrote: Oh sorry, it's in weapon, then triggers.
Alright, now i see:
32-Bit Bitmasks
Floating Point Numbers
16-Bit Enumerations
Short Integers
That's under triggers on the Flamethrower.
Where do I go from there?
Found it under Floating Point Numbers =D
Edit: Their already all at 0...
Andrew_b
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by Andrew_b » Fri Oct 17, 2008 1:54 pm
then look at others to see some references.
tucker933
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by tucker933 » Fri Oct 17, 2008 2:52 pm
Andrew_b wrote: then look at others to see some references.
Their all at 0.
Andrew_b
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by Andrew_b » Fri Oct 17, 2008 2:53 pm
change the numbers. Trial and error.
Xenoku
Posts: 1 Joined: Sat Aug 23, 2008 10:08 am
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by Xenoku » Fri Oct 17, 2008 3:03 pm
Or just change the flag in the triggers section that says "Uses weapons origin" or something like that....
You didn't see this post.....<.<
tucker933
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by tucker933 » Fri Oct 17, 2008 3:39 pm
Andrew_b wrote: change the numbers. Trial and error.
I got it! After MUCH trial and error I found the exact offset:
Y: -0.075
Z: -0.075
Thanks guys!