Based of a shell called "Rings".
This one needs some attached effect though...
(click for larger)

Last night I did a Roman Candle shell and decided to do a little choreography with it.

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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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No, I just wanted to use a small map to develop the firework tags on but I needed it to be a dark map.kibito87 wrote:That's extremely cool Demonic. Why though is the background like that? You have a skin or something you don't want to show off just yet?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
pew pew pew pewPhilly wrote:I don't care that this is a bump, this topic was a good topic, and should be posted in more.![]()
Energy sword model, animations and shader belong to DocOctavius. Banshee skin to the makers of Halo PC coagulation v2, although it's just a placeholder (I think). Everything else, including the HUD, is mine.
Click for higher res:
[img]http://i172.photobucket.com/albums/w35/quag_04/energyswordHUDsmall.png[img]
Fire away.
What's wrong with them?hiheyhello wrote:I suggest redoing the frag grenade and plasma grenade icon pictures in the hud