a giant grunt... is this possible?
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Look in the ultimate collision sticky topic.
Your gonna need to extract the tag in HMT, open it in a hex editor, locate the hex for the position of the coordinates for each vertice and multiply them in hex by the amount you increased your model, for every single vertice. It won't be fun, and quite frankly is way out of your skill level.
No offense, but you're a new modder, so you should look into easier things. Collision Model editing is not one of them.
Your gonna need to extract the tag in HMT, open it in a hex editor, locate the hex for the position of the coordinates for each vertice and multiply them in hex by the amount you increased your model, for every single vertice. It won't be fun, and quite frankly is way out of your skill level.
No offense, but you're a new modder, so you should look into easier things. Collision Model editing is not one of them.
Stop double posting,
A) It's against the rules Read them before posting any more.
B) It has only been 20 minutes
C) Not everyone is always on and browsing.
A) It's against the rules Read them before posting any more.
B) It has only been 20 minutes
C) Not everyone is always on and browsing.
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
You need to stop sucking Halomods' help nipple and find things out for yourself sometimes.
For anybody still wondering where FTD has gone, here it is.
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
wow. that was totally lame. i do experiment sometimes.
you need to learn to grow up. we all here can live without insults. im not too new here, i was browsing this site for awhile before i even joined.
so you need to shut that end of yours if nothing good comes out of it, okay? same to anyone else if you guys have nothing good to say.
you need to learn to grow up. we all here can live without insults. im not too new here, i was browsing this site for awhile before i even joined.
so you need to shut that end of yours if nothing good comes out of it, okay? same to anyone else if you guys have nothing good to say.
Last edited by QUETZALCOATL on Sun Oct 12, 2008 11:14 am, edited 1 time in total.
You're proving you don't by asking for a tutorial on everything.QUETZALCOATL wrote:I do experiment sometimes.
For anybody still wondering where FTD has gone, here it is.
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
well if you really want to learn you will need to look for tuts an look hard there is quite a few sites out there that have tuts on themQUETZALCOATL wrote:acceptable. your right. at least i got some information.
case closed.
also try an find some one who will be willing to work with you on msn or something some of the things you where asking about i know for a fact theres tuts for because I've been reading a lot of them
if you get desperate you can add me on msn but i only know pretty much the basics
xpri2@hotmail.com
I'm happy to help people who aren't stuck up and ignorant, actually. I'll give you some advice: do what I did and learn to mod pretty well before you post any help-related questions.QUETZALCOATL wrote:So you need to shut that end of yours if nothing good comes out of it, okay? Same to anyone else if you guys have nothing good to say.
For anybody still wondering where FTD has gone, here it is.
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
Apology accepted. Enjoy your time on Halomods!
For anybody still wondering where FTD has gone, here it is.
- guysullavin
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- King_Kilvas
- Posts: 51
- Joined: Fri Jan 11, 2008 8:26 am
- Location: Right here looking at you!
ok, just trying to make sense of this, a collision model is the area that an object takes damage with? hmm.. idea!
A "Boss" level could be created, with the "area of damage" being somewhere within the grunt, heart for esample, then have say only a few shots with a sniper rifle to take it out, sniper bullets overpenetate grunts so it should hit the damage area if placed right.
Maybe a bit off topic but if anything that I said makes sense it could give a few ideas for anyone reading this giant grunt topic in the future.
good luck anyway
A "Boss" level could be created, with the "area of damage" being somewhere within the grunt, heart for esample, then have say only a few shots with a sniper rifle to take it out, sniper bullets overpenetate grunts so it should hit the damage area if placed right.
Maybe a bit off topic but if anything that I said makes sense it could give a few ideas for anyone reading this giant grunt topic in the future.
good luck anyway
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
That makes sense, except that the grunt would fall into the ground until it hit the heart. Collision is just that, the collision of objects and their environment.
Meaning shots hitting the "grunt" from any weapon would go straight through, unless it hit the heart.
Like when you hit a rock, and cant go through. That's collision. The reason you cant fall through the ground? Collision.
Interestingly, you can set your crouch collision height to 0 and fall through the BSP. Or using a trigger with force, point the weapon down, shoot and then hold crouch to move up through objects.
Just fun stuff to play around with whilst bored.
Meaning shots hitting the "grunt" from any weapon would go straight through, unless it hit the heart.
Like when you hit a rock, and cant go through. That's collision. The reason you cant fall through the ground? Collision.
Interestingly, you can set your crouch collision height to 0 and fall through the BSP. Or using a trigger with force, point the weapon down, shoot and then hold crouch to move up through objects.
Just fun stuff to play around with whilst bored.
- QUETZALCOATL
- Posts: 33
- Joined: Thu Oct 02, 2008 5:32 pm
actually, yeah. i do wanna make a boss type level lol!
i wanna make a juggernaut flood in two betrayals out of a covenant combat form. super strong, alot of hit points, and slow (if possible)!
just a theory...
oh for a giant grunt, just supply him with 9999999... hit points! or weaken your guns power! i'm still learning to collision modify tho.
(hex edit is so complicated... )
i wanna make a juggernaut flood in two betrayals out of a covenant combat form. super strong, alot of hit points, and slow (if possible)!
just a theory...
oh for a giant grunt, just supply him with 9999999... hit points! or weaken your guns power! i'm still learning to collision modify tho.
(hex edit is so complicated... )