Halo 2 Machinima Companion
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
That is because this tool removes bitmap LODs by nulling out their raw offset values and model LODs by copying the "High" values and pasting them over the mid to low values in the LOD reflexive.Eaton wrote:I'm bumping as well.
Anyway, I tried this a long time ago and it never worked. Now I want it to work.it maes my map fail to load. I open it in UberAnalyzeTool and there is a whole bunch of undefined data blocks.
You may have noticed that all of these undefined data blocks happen to be in the bitmap raw sections of the map.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
So how is it supposed to work if makes the map not load.DemonicSandwich wrote:That is because this tool removes bitmap LODs by nulling out their raw offset values and model LODs by copying the "High" values and pasting them over the mid to low values in the LOD reflexive.Eaton wrote:I'm bumping as well.
Anyway, I tried this a long time ago and it never worked. Now I want it to work.it maes my map fail to load. I open it in UberAnalyzeTool and there is a whole bunch of undefined data blocks.
You may have noticed that all of these undefined data blocks happen to be in the bitmap raw sections of the map.
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
Unlinked bitmap raw isn't what's causing the map to fail, something else is.Eaton wrote:So how is it supposed to work if makes the map not load.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit