Halo Realism fix Version 2

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DeadHamster




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Post by DeadHamster »

Andrew_b wrote:
guysullavin wrote:Halo Realism Fix Abe Edition! and if you don't like it/don't agree with it, then woop-de-doo, make your own mod.
Did you just tell Pepsi to make his own mod?

Pepsi was just trying to give him some ideas/think more. Geeze.
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Post by Philly »

AbeFroman wrote:
Not to Hate on ya or anything... BUT This is supposed to be and Improvement?!?!?
I usually don't take offense to negative feedback, but the way you phrased that kinda sounded like one of those "no offense, but you suck" comments :(
Very true, Abe. You have worked very hard on this, and people who give you comments like that should keep themselves to themselves. Don't listen to them. I personally really like where this project is going, and I hope to seee more from you soon. :D
For anybody still wondering where FTD has gone, here it is.
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Post by AbeFroman »

i got beavercreek to load up without freezing, heres a pic

Image

also i couldn't get the sand texture that applied to all maps to work here so i made a new one just for this map

Image
Image
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Post by guysullavin »

i like that PR crosshair, shmexy :D
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Philly




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Post by Philly »

In my opinion, the stars and the cliffs need work.
For anybody still wondering where FTD has gone, here it is.
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Post by INSANEdrive »

AbeFroman wrote:
Not to Hate on ya or anything... BUT This is supposed to be and Improvement?!?!?
I usually don't take offense to negative feedback, but the way you phrased that kinda sounded like one of those "no offense, but you suck" comments :(
Oh...

Let me put it another way then. The bottom line is "Does it look good"? It can be the most realistic Halo Ever, but if it looks like a peace of crap downloads are probably going to be nil.

ImageImage

Your skins Remind me that I'm Not looking at a wall but skin being repeated. You might as well made a white to black gradient skin and applied it, you would get the same effect. Make it seamless. Make me say wow!

The only skin I have seen thus far that I think is particularly well done is the Flood Infection form. I'm sorry for beating ya up. My standards are crazy 8) . Ive also been out of skin modding for two years so they may be abit crazier then usual. [size=0](Picture from here->http://forums.halomods.com/viewtopic.ph ... 752#634752)[/size]
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Post by guysullavin »

for the metal flooring around the windows, i think you could make that texture smaller so that way the bumps aren't noticeable
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Post by AbeFroman »

ok insane, i'll tweak it a bit later so it's more seamless. about the boi;lerplate texture i think i should also flip it over because of where the shadows are on the texture (the shadows suggest a light source from below, but the light source is from above)
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Post by INSANEdrive »

Didz I Helpz? U no H8 for Constructive Crit.? Yes? >_>
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Post by AbeFroman »

yeah, that helped, if you have criticism on anything else don't hold back.
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Post by INSANEdrive »

AbeFroman wrote:yeah, that helped, if you have criticism on anything else don't hold back.
Oky Doke. I had a feeling that I was Bummin' ya out. (Wouldn't blame ya)

You seem to be going through the same skinning thoughts as I did at one time. Your thinking too much about "What would be most Realistic" instead of what it looks like. The sand and Sea Shells for exsample. Its Low rez and how many times have you seen sea shells in repetitive order.

The Idea is nice. I would like seashells in the sand. It would be a nice touch, but it doesn't really look good which hinders other things which may over all look quite nice. Its a pity that certain graphical elements limit what one can do. In some ways that part of the fun. What works in something and what doesn't. Your a better skinner already. ^_^
AbeFroman wrote:but then taht would need new lightmaps, which in my opinion this mod has seen enough of (oh **** that reminds me i edited the truth and reconciliation lightmaps and forgot to post pics of them.

ok here is a lightened cliff wall, comments?
ImageIs it just me of does it go from highres to blur (stretch)?



and here are the lightmaps for truth and recon

Image LOVE IT
this room, along with many others, are now a lot more purple

Image
this room, also along with many others are now a lot more Cyan
Meh. I like t3h purple better. Probably because I'm used to it.
AbeFroman wrote:it doesn't sound harsh, it sounds honest.

ok here's my last attempt at this level's cliff walls, depending on the feedback i'll either keep this, switch back to the previous one, or try to get someone else to skin the cliff wall for me

Image
The Hills have eyes... and are sandy white. Play around with colors AND TEXTURES.
AbeFroman wrote:Update:
Library reskin complete. not much to report here though, most if it was already reskinned from previous levels, so i decided to add little bonus
first off, flood carrier reskinned to match all the other flood forms
and theres a couple textures in that pic that are new (aside from the carrier) but it's hard to tell since it's just added rust, similar to all the other textures
Image Hmm. More Fester?
now here's the little extra: sentinel laser color changed
Image Cool
small update, the next 3 updates will, similarly, not be much to talk about since they are just reskins of levels that are already (for the most part) reskinned. just a couple new textures
Image
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DeadHamster




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Post by DeadHamster »

Insane drive you really like the catcher in the rye eh?

Both your sig picture and text contain references to it, the texts are taken from the book.


Mod is continuing to look good. Keep it coming.
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Post by guysullavin »

insane drive is probably the most right out of us all, i personally have no idea what im talking about except that your patterns are WAY too patterned in some areas like this one Image i dont know if its supposed to, but i dont like it.
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Post by AbeFroman »

You seem to be going through the same skinning thoughts as I did at one time. Your thinking too much about "What would be most Realistic" instead of what it looks like. The sand and Sea Shells for exsample. Its Low rez and how many times have you seen sea shells in repetitive order.
in-game the sells are too small to notice that they are repeating, but the part about them being low rez, i can't argue with that.
Is it just me of does it go from highres to blur (stretch)?
neither, that part of the pic is where the cliff wall is viewed at an angle, making it look like the texture is warped.
Meh. I like t3h purple better. Probably because I'm used to it.
that brings up the whole opinion thing, for example im sure that if philly was making this mod the lightmaps would be orange :wink:
The Hills have eyes... and are sandy white. Play around with colors AND TEXTURES.
ok, so darker where it's bright, and less shadows
Hmm. More Fester?
You mean make him look more rotten and falling apart?

And Guy, if you mean the repeating X's thats default bumpmaps for the level, i just didn't bother editing them cuz i suck at making bumpmaps (the last one i edited took about a week and a half to get working
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Post by guysullavin »

AbeFroman wrote:Guy, if you mean the repeating X's thats default bumpmaps for the level, i just didn't bother editing them cuz i suck at making bumpmaps (the last one i edited took about a week and a half to get working
o... well, they suck anyways even if bungie made them
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Philly




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Post by Philly »

guysullavin wrote:o... well, they suck anyways even if bungie made them
lol@ your willingness to find an excuse to tear down someone's work, even if he didn't make it.
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

Needs less repeating textures.
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Post by AbeFroman »

ok i've been messing around with the AR, so here's what i have so far.

Should i keep working on this "prototype" skin for the AR that is buggy but looks cool?
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or this duller skin that works with no bugs?

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if the former i will definitely work to try to get rid of the bugs
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Post by JK-47 »

I don't like the AR with the scope sight deal where the display was. Those kinds of things are usually pretty lame due to the fact that they don't actually work.
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Post by AbeFroman »

actually the AR in this mod has a 2x 4x scope on it
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