Halo Realism fix Version 2
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
- niktheweirdmodder
- Posts: 205
- Joined: Thu Mar 30, 2006 7:26 am
- Location: Waiting for FTD and skinnig Halo for now, got a problem peadophiles?
- Contact:
Thanks, but I'd rather you talk about his mod. Also, congratulations on 5 pages. No, I'm not mocking you. This thread has far more quality as well, fi I may say so.
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Duplicate a collision model, re-assign in the XML file? Really, thanks to Philly making that such an easy-to use "tool" for modding, there's no excuse for anything relating to "lack of tags".AbeFroman wrote:looked into that just now, philly, but unfortunately there isn't a specific Collision model for the snow rock, it uses the granite rock's collision model, therefore i can't change it to ice without changing the granite rocks to ice
Looks good, love the flood texture, lightmaps etc. Keep it up.
Meh, it would be easier to duplicate manually, and I'm assuming he doesn't want to rebuild his map just for the sake of a rock. But kudos for being thoughtful there.
For anybody still wondering where FTD has gone, here it is.
Update:
Library reskin complete. not much to report here though, most if it was already reskinned from previous levels, so i decided to add little bonus
first off, flood carrier reskinned to match all the other flood forms
and theres a couple textures in that pic that are new (aside from the carrier) but it's hard to tell since it's just added rust, similar to all the other textures
now here's the little extra: sentinel laser color changed
small update, the next 3 updates will, similarly, not be much to talk about since they are just reskins of levels that are already (for the most part) reskinned. just a couple new textures
Library reskin complete. not much to report here though, most if it was already reskinned from previous levels, so i decided to add little bonus
first off, flood carrier reskinned to match all the other flood forms
and theres a couple textures in that pic that are new (aside from the carrier) but it's hard to tell since it's just added rust, similar to all the other textures
now here's the little extra: sentinel laser color changed
small update, the next 3 updates will, similarly, not be much to talk about since they are just reskins of levels that are already (for the most part) reskinned. just a couple new textures
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
ok, so there isn't anything left for me to skin in two betrayals or the maw, everything is already reskinned from past levels, but to make up for that, i have to alter the lightmaps for Keyes...dunno why they can't just use Truth and Reconciliation's interior lightmaps, but guess i gotta re-do them for keyes.
After that i'm gonna double check all the MP maps, just in case some of the SP textures don't apply to MP maps, like cliff walls and such
After that i'm gonna double check all the MP maps, just in case some of the SP textures don't apply to MP maps, like cliff walls and such
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
yeah, instead of giving me a50's interior lightmaps, it gives me a separate set of d20 lightmaps, would have been much more time effective for bungie to just use the original lightmaps that they used on a50 instead of making a completely new set of lightmaps that was exactly the same
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
If you don't want textures to apply to all levels you can use the EoF trick.AbeFroman wrote:ok, so there isn't anything left for me to skin in two betrayals or the maw, everything is already reskinned from past levels, but to make up for that, i have to alter the lightmaps for Keyes...dunno why they can't just use Truth and Reconciliation's interior lightmaps, but guess i gotta re-do them for keyes.
After that i'm gonna double check all the MP maps, just in case some of the SP textures don't apply to MP maps, like cliff walls and such
- INSANEdrive
- Posts: 2642
- Joined: Sun Jul 18, 2004 1:42 pm
- Location: Cell Block #Q (There are a lot of strange people in the world. I should know; I'm three of them...)
- Contact:
I saw this picture and basically stopped.
Not to Hate on ya or anything... BUT This is supposed to be and Improvement?!?!? Realism?!?! What!?!?!?
and Honestly how many Forerunner Structures have you seen in the game have Rust on them. Its Forerunner!!!!! GAaaaa!!!
Flood look slightly decent though.
Not to Hate on ya or anything... BUT This is supposed to be and Improvement?!?!? Realism?!?! What!?!?!?
and Honestly how many Forerunner Structures have you seen in the game have Rust on them. Its Forerunner!!!!! GAaaaa!!!
Flood look slightly decent though.
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- SCORPION-396
- Posts: 254
- Joined: Tue Dec 12, 2006 10:09 am
- Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
- Contact:
Xbox, my problem is that the lightmaps don't apply to both the levels by default, not that i need them to
Insane, you don't see forerunner structures rusted in halo because halo isn't very realistic, think about it, those structures are fricken ancient, i would understand there being no rust when they rebuilt the original halo in halo 3, but otherwise i feel there should be rust (but i must admit that, since the game takes place in the future, there are infinite possibilities/opinions for what could be considered real, this is simply my view on it). And how did that first pic stop you? what's wrong with it?
Scorpion, i'm actually getting H2V for free when i get my new laptop this coming December.
Insane, you don't see forerunner structures rusted in halo because halo isn't very realistic, think about it, those structures are fricken ancient, i would understand there being no rust when they rebuilt the original halo in halo 3, but otherwise i feel there should be rust (but i must admit that, since the game takes place in the future, there are infinite possibilities/opinions for what could be considered real, this is simply my view on it). And how did that first pic stop you? what's wrong with it?
Scorpion, i'm actually getting H2V for free when i get my new laptop this coming December.
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
Having the PoA all 'rustic' in the beginning levels to me is just lacking a bit for me. Sure you may have a valid point with some of the forerunner structures being worn or beaten by weather I highly doubt the PoA would be this way as your trying to portray it from the beginning stages, but as you said, this is your point of view.AbeFroman wrote: Insane, you don't see forerunner structures rusted in halo because halo isn't very realistic, think about it, those structures are fricken ancient, i would understand there being no rust when they rebuilt the original halo in halo 3, but otherwise i feel there should be rust (but i must admit that, since the game takes place in the future, there are infinite possibilities/opinions for what could be considered real, this is simply my view on it). And how did that first pic stop you? what's wrong with it?
You now have to determine if this mod is about 'actual realism' or is this just something from 'your point of view'. In a realistic sense im sure in the future alien or human would have found a way to stop water/oxygen creating rust eroding metals so why have the whole PoA covered in 'diamond plating and rust decor? Thats not very realistic to me in the sense of how things should be in the future. Then again this is 'your point of view on realism'.
I didnt really read all the posts but skimmed them and looked at the pictures and noticed a few things I would change personally.
1. The rectiles for weapons seem a little busy to me. Sometimes plain and simple is the best bet so your not staring at some complex pattern taking away from the actual visual appeal in the game.
2. Your water has to much algae in it. Water itself should be more transparent and not so murky considering the beach line doesnt convey the cyan color the water is presenting. The water just seems so out of place really considering taking the whole map as a whole. I mean 50% of the Death Island map is based upon it water and making sure the water compliments the rest of the map is something that has to go correctly.
3. The hud on the AR model skin to me has to go. simply put im not a fan of how it looks.
4. The 'snow texture' your using on B40's ground is way pixelated. I have a good idea on what you did to make it and it just doesnt convey 'realistic' to me. I can also see how its tiling up on some sections and is there a reason why it has purple spots in it? Last time I checked snow didnt have purple hues to it unless unless maybe its some focal point thing with sun rays, but this would be out the question considering B40 is played in a canyon thats about a mile deep in the ground.
5. I hope to god you changed the cliff walls on Death Island. Over contrasted and way to bright. Some sections look smudged and blurred badly.
6. Dont forget your skys have to match the tones for your lightmaps in game. So far it looks like you reduced the bightness on your lightmaps by 25% and called that edited. Having things darker is not better or more realistic especially when a spotlight is shining on a wall and the surrounding area is not lit hardly to compensate the lighting in the map. remember these are spotlights and floodlights so they are ment to light up a area.
In closing I think a better name for this mod would to have it 'Halo: My Point of View' then actually naming it 'Realism'. I think Insane and Veegie are the firsts to actually touch basis on how this isnt coming across very 'realistic' but more of what you think 'realism' is. This post isnt to sway you or discourage you from making this mod but to simply suggest maybe adding a little more thought process into this then simply thinking ' future = beaten and rusty'.
Life is not how you survive the storm, but how you dance in the rain
The POA isn't exactly rusty, just unclean due to lack of maintenance, the Humans are fighting a losing war against the covenant, the least of their worries is keeping the ship clean. you may notice that the forerunner structures look far rustier than the POA.Having the PoA all 'rustic' in the beginning levels to me is just lacking a bit for me. Sure you may have a valid point with some of the forerunner structures being worn or beaten by weather I highly doubt the PoA would be this way as your trying to portray it from the beginning stages, but as you said, this is your point of view.
by "my point of view" on realism i meant that since the game takes place in the future, there is no clear view on what it should look like, there are nearly infinite possibilities for that, bungie's view on the future seemed a little bit unreasonable, considering a lot of weapons and such we have today outperform many of the weapons in halo, which i tried to change in the original mod, this version is just taking that idea and expanding upon it, using my idea's on what the future will look like. Some may disagree on my view of the future, others may agree, simple as that. you seem to disagree, so i repsect that.You now have to determine if this mod is about 'actual realism' or is this just something from 'your point of view'. In a realistic sense im sure in the future alien or human would have found a way to stop water/oxygen creating rust eroding metals so why have the whole PoA covered in 'diamond plating and rust decor? Thats not very realistic to me in the sense of how things should be in the future. Then again this is 'your point of view on realism'.
i got mixed opinions about the custom reticules, i may or may not change those in the futureThe rectiles for weapons seem a little busy to me. Sometimes plain and simple is the best bet so your not staring at some complex pattern taking away from the actual visual appeal in the game.
so, make the water more transparent? i can do that, you're talking about Silent Cartographer, right?Your water has to much algae in it. Water itself should be more transparent and not so murky considering the beach line doesnt convey the cyan color the water is presenting. The water just seems so out of place really considering taking the whole map as a whole. I mean 50% of the Death Island map is based upon it water and making sure the water compliments the rest of the map is something that has to go correctly.
see aboveThe hud on the AR model skin to me has to go. simply put im not a fan of how it looks.
the purple was supposed to look blue, and that blue was supposed to make it look like icy snow, i made a special snow texture just for you but my copy of halo is being wierd right now so i can't get an in-game pic. but I can still show you what it looks like, check your PMs.The 'snow texture' your using on B40's ground is way pixelated. I have a good idea on what you did to make it and it just doesnt convey 'realistic' to me. I can also see how its tiling up on some sections and is there a reason why it has purple spots in it? Last time I checked snow didnt have purple hues to it unless unless maybe its some focal point thing with sun rays, but this would be out the question considering B40 is played in a canyon thats about a mile deep in the ground.
i did, check the later posts after the first one, i changed it a few times until i stopped getting bad feedbackI hope to god you changed the cliff walls on Death Island. Over contrasted and way to bright. Some sections look smudged and blurred badly.
The lightmaps are only edited in some of the indoor environments so changing the skies isn't necessary, and the altered lightmaps aren't supposed to make the maps more realistic, but it was more to make the scary levels like 343 guilty spark scarier. and btw i lowered the brightness on them by about 75%, not 25%. even then, that still is edited...if it isn't original it's edited.Dont forget your skys have to match the tones for your lightmaps in game. So far it looks like you reduced the bightness on your lightmaps by 25% and called that edited. Having things darker is not better or more realistic especially when a spotlight is shining on a wall and the surrounding area is not lit hardly to compensate the lighting in the map. remember these are spotlights and floodlights so they are ment to light up a area.
how does "Halo +" sound?In closing I think a better name for this mod would to have it 'Halo: My Point of View' then actually naming it 'Realism'. I think Insane and Veegie are the firsts to actually touch basis on how this isnt coming across very 'realistic' but more of what you think 'realism' is. This post isnt to sway you or discourage you from making this mod but to simply suggest maybe adding a little more thought process into this then simply thinking ' future = beaten and rusty'.
I usually don't take offense to negative feedback, but the way you phrased that kinda sounded like one of those "no offense, but you suck" commentsNot to Hate on ya or anything... BUT This is supposed to be and Improvement?!?!?
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
but then that's YOUR point of view.Pepsi wrote:You now have to determine if this mod is about 'actual realism' or is this just something from 'your point of view'. In a realistic sense im sure in the future alien or human would have found a way to stop water/oxygen creating rust eroding metals so why have the whole PoA covered in 'diamond plating and rust decor? That's not very realistic to me in the sense of how things should be in the future. Then again this is 'your point of view on realism'.
that's why realism is impossible until we actually see what the future is like.
think of it this way: the future is just made up of our points of view, but few of us actually choose to MAKE the future what we want it to be. so really, his mod is about 0.001% more accurate than your theory, because he's actually made it HIS point of view, so what if its a mod, if people complain, then they complain, big woop, its Halo Realism Fix Abe Edition! and if you don't like it/don't agree with it, then woop-de-doo, make your own mod.
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- SCORPION-396
- Posts: 254
- Joined: Tue Dec 12, 2006 10:09 am
- Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
- Contact: