Halo 3 HUD
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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The first thing I thought when I saw that was "Magneto". I don't know why, considering it's only vaguely simmilar and that I really don't like the X-Men, but thats what popped in my head.
They all look incredibly low-quality, that needs to be fixed if you ever plan on getting it into a release state. They're horribly aliased and need to be much less visible, make the alpha more transparent, and on the most recent one where you were just messing around, it would look better if it was sharper and less blurry where the overlay ends. It sorta blends into the screen a bit.
Other then that they look good. Keep it up.
They all look incredibly low-quality, that needs to be fixed if you ever plan on getting it into a release state. They're horribly aliased and need to be much less visible, make the alpha more transparent, and on the most recent one where you were just messing around, it would look better if it was sharper and less blurry where the overlay ends. It sorta blends into the screen a bit.
Other then that they look good. Keep it up.
Look at the Halo 3 CQB helmet perm, and see if you can skin it off that. 

For anybody still wondering where FTD has gone, here it is.
- InvaderVeex
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- Cryticfarm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- InvaderVeex
- Posts: 483
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Have you people even read the topic?
And has anyone heard of converting CE to PC, hmm?
EDIT: I'm going to PM you. We don't need this spamming up the thread just to get it locked.
Has anyone made the halo 3 "HUD" thing yet? I'm not talking about the weapon icons, grenade icons, or the shield meter/background. I made my own but I want to see if someone can give me something better.
And has anyone heard of converting CE to PC, hmm?
EDIT: I'm going to PM you. We don't need this spamming up the thread just to get it locked.
Last edited by InvaderVeex on Mon Sep 29, 2008 7:32 pm, edited 1 time in total.
- preston566
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- EchoRanger449
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developer got it right-- much less gradient for the HUD.
I'm going to try to do a higher quality version, but I don't have a really good Halo Screenshot to base it off of. Anyone have Halo 3 willing to take a screenshot (in a dark region of a campaign or multiplayer map) and upload it to their file share? My Halo 3 disk got wrecked by the 360 and there's no way for me to do it myself.
Edit 10/2/08:
Still using a 256x256 bitmap. I'm just waiting for an opportunity to use my more detailed version (recursive meta injection)

This is what the HUD looks like under normal lighting conditions

Based on the detail from the Halo 3 Screenshot, I think Bungie used a 2048x2048 or maybe even a 4096x4096 bitmap.
I'm gonna try to improve once I can start testing the 1024x1024 version out.
I'm going to try to do a higher quality version, but I don't have a really good Halo Screenshot to base it off of. Anyone have Halo 3 willing to take a screenshot (in a dark region of a campaign or multiplayer map) and upload it to their file share? My Halo 3 disk got wrecked by the 360 and there's no way for me to do it myself.
Edit 10/2/08:
Still using a 256x256 bitmap. I'm just waiting for an opportunity to use my more detailed version (recursive meta injection)

This is what the HUD looks like under normal lighting conditions

Based on the detail from the Halo 3 Screenshot, I think Bungie used a 2048x2048 or maybe even a 4096x4096 bitmap.
I'm gonna try to improve once I can start testing the 1024x1024 version out.
Another bump! Wow!
Nice!!!!!As long as we're off-topic, I'd like to do a game. If you can read the below paragraphs, I'll post your name on my youtube channel.
[size=0]Did you use the quote command? If you did, CHEATER!!!! If not, then congratulations!
As a reward for reading this, go here:
http://files.filefront.com/Cryosis/;120 ... einfo.html (Halo Trial only).
That's just the day version. Read the rest below:
Anyways, what was the point of Cryosis and the later Cryophobia mods? The more I continued development on the mod, the less original my concepts became, mimmicking more and more of Halo 3.
Well, I saw a different challenge than most other modders usually take. Originality was already done for me; pulse needler, stick grenades, pull sword (method to make swords pull was not found by me, but the idea was), fireghost, air striker, anti-vehicle turret, shields for vehicles, hover tank, the sky wars v.1.1's "assault rifle brute shot", the machine-gun like shotgun in Sky Wars v.2 and Cryophobia, The Last Spartan's plasma pistol, reduced air friction (and several other modified globals and biped aspects), brute shot explosion, Cryosis plasma grenade explosions, and several others.
What I needed was something no, if any, modder had done before, or at least done well. I remember playing Hugeass and Coldsnap in awe of Tiamat's creativity. However, despite all the creativity, the maps lacked in many areas balance, or at least just sensible balance; how could a sniper bullet instantly kill a jet pilot without hitting the pilot directly? How was it I lost health without shields while flying a longsword fighter? How does a sniper bullet that hits the ground nearby damage my shields? Those are just some of the questions I had. With our creativity, we've GOT to have some common sense with our ideas.
So what is Cryosis about? It's about bringing new things into the game and making them work as well as they did before, if not better. Jet dominating the map? Take him out with a Gauss hog or a tank. Someone spawnkilling with a shotgun? Stick him with a plasma grenade, or just wait to spawn elswhere; spawn locations take more time for a spawnkiller to go to. Is a gauss hog antagonizing your team? Flip it with a grenade. Someone dominating with a tank or just any vehicle in general? Get to the turret and give yourself a few seconds to fire some needles into him/her. Someone knocking out all vehicles with the turret? Kill him or load up a team of three into a Walrus (its shields deflect turret shots). A very useful weapon is the brute shot; it gives a lot of force without too much damage. shotguns are good for in-your-face combat situations, battle rifles are for more too-far-away-to-make-a-good-shot situations, rockets and fuel rods are great anti-vehicle weapons, pistols offer a good and uncostly alternative for a battle rifle, the Clust Explosives Launcher (Type-33 CEL) is good for just causing havok, and assault rifles are my favorite as they are capable of inflicting a decent amount of damage at all common ranges. Health packs are abundant on the map and should used as often as possible, especially when players can't see their health; in reality, you wouldn't be able to see your health in a combat situation anyways. Every weapon has its strengths and weaknesses. I was inspired by Halo 3's sense of balance to create my own, and in the case when I made Halo 3-type weapons, I tried to use Halo 3's balance system for them.[/size]
Nice!!!!!As long as we're off-topic, I'd like to do a game. If you can read the below paragraphs, I'll post your name on my youtube channel.
[size=0]Did you use the quote command? If you did, CHEATER!!!! If not, then congratulations!
As a reward for reading this, go here:
http://files.filefront.com/Cryosis/;120 ... einfo.html (Halo Trial only).
That's just the day version. Read the rest below:
Anyways, what was the point of Cryosis and the later Cryophobia mods? The more I continued development on the mod, the less original my concepts became, mimmicking more and more of Halo 3.
Well, I saw a different challenge than most other modders usually take. Originality was already done for me; pulse needler, stick grenades, pull sword (method to make swords pull was not found by me, but the idea was), fireghost, air striker, anti-vehicle turret, shields for vehicles, hover tank, the sky wars v.1.1's "assault rifle brute shot", the machine-gun like shotgun in Sky Wars v.2 and Cryophobia, The Last Spartan's plasma pistol, reduced air friction (and several other modified globals and biped aspects), brute shot explosion, Cryosis plasma grenade explosions, and several others.
What I needed was something no, if any, modder had done before, or at least done well. I remember playing Hugeass and Coldsnap in awe of Tiamat's creativity. However, despite all the creativity, the maps lacked in many areas balance, or at least just sensible balance; how could a sniper bullet instantly kill a jet pilot without hitting the pilot directly? How was it I lost health without shields while flying a longsword fighter? How does a sniper bullet that hits the ground nearby damage my shields? Those are just some of the questions I had. With our creativity, we've GOT to have some common sense with our ideas.
So what is Cryosis about? It's about bringing new things into the game and making them work as well as they did before, if not better. Jet dominating the map? Take him out with a Gauss hog or a tank. Someone spawnkilling with a shotgun? Stick him with a plasma grenade, or just wait to spawn elswhere; spawn locations take more time for a spawnkiller to go to. Is a gauss hog antagonizing your team? Flip it with a grenade. Someone dominating with a tank or just any vehicle in general? Get to the turret and give yourself a few seconds to fire some needles into him/her. Someone knocking out all vehicles with the turret? Kill him or load up a team of three into a Walrus (its shields deflect turret shots). A very useful weapon is the brute shot; it gives a lot of force without too much damage. shotguns are good for in-your-face combat situations, battle rifles are for more too-far-away-to-make-a-good-shot situations, rockets and fuel rods are great anti-vehicle weapons, pistols offer a good and uncostly alternative for a battle rifle, the Clust Explosives Launcher (Type-33 CEL) is good for just causing havok, and assault rifles are my favorite as they are capable of inflicting a decent amount of damage at all common ranges. Health packs are abundant on the map and should used as often as possible, especially when players can't see their health; in reality, you wouldn't be able to see your health in a combat situation anyways. Every weapon has its strengths and weaknesses. I was inspired by Halo 3's sense of balance to create my own, and in the case when I made Halo 3-type weapons, I tried to use Halo 3's balance system for them.[/size]
the point of that was?ER-449 wrote:Another bump! Wow!
Nice!!!!!As long as we're off-topic, I'd like to do a game. If you can read the below paragraphs, I'll post your name on my youtube channel.
[size=0]Did you use the quote command? If you did, CHEATER!!!! If not, then congratulations!
As a reward for reading this, go here:
http://files.filefront.com/Cryosis/;120 ... einfo.html (Halo Trial only).
That's just the day version. Read the rest below:
Anyways, what was the point of Cryosis and the later Cryophobia mods? The more I continued development on the mod, the less original my concepts became, mimmicking more and more of Halo 3.
Well, I saw a different challenge than most other modders usually take. Originality was already done for me; pulse needler, stick grenades, pull sword (method to make swords pull was not found by me, but the idea was), fireghost, air striker, anti-vehicle turret, shields for vehicles, hover tank, the sky wars v.1.1's "assault rifle brute shot", the machine-gun like shotgun in Sky Wars v.2 and Cryophobia, The Last Spartan's plasma pistol, reduced air friction (and several other modified globals and biped aspects), brute shot explosion, Cryosis plasma grenade explosions, and several others.
What I needed was something no, if any, modder had done before, or at least done well. I remember playing Hugeass and Coldsnap in awe of Tiamat's creativity. However, despite all the creativity, the maps lacked in many areas balance, or at least just sensible balance; how could a sniper bullet instantly kill a jet pilot without hitting the pilot directly? How was it I lost health without shields while flying a longsword fighter? How does a sniper bullet that hits the ground nearby damage my shields? Those are just some of the questions I had. With our creativity, we've GOT to have some common sense with our ideas.
So what is Cryosis about? It's about bringing new things into the game and making them work as well as they did before, if not better. Jet dominating the map? Take him out with a Gauss hog or a tank. Someone spawnkilling with a shotgun? Stick him with a plasma grenade, or just wait to spawn elswhere; spawn locations take more time for a spawnkiller to go to. Is a gauss hog antagonizing your team? Flip it with a grenade. Someone dominating with a tank or just any vehicle in general? Get to the turret and give yourself a few seconds to fire some needles into him/her. Someone knocking out all vehicles with the turret? Kill him or load up a team of three into a Walrus (its shields deflect turret shots). A very useful weapon is the brute shot; it gives a lot of force without too much damage. shotguns are good for in-your-face combat situations, battle rifles are for more too-far-away-to-make-a-good-shot situations, rockets and fuel rods are great anti-vehicle weapons, pistols offer a good and uncostly alternative for a battle rifle, the Clust Explosives Launcher (Type-33 CEL) is good for just causing havok, and assault rifles are my favorite as they are capable of inflicting a decent amount of damage at all common ranges. Health packs are abundant on the map and should used as often as possible, especially when players can't see their health; in reality, you wouldn't be able to see your health in a combat situation anyways. Every weapon has its strengths and weaknesses. I was inspired by Halo 3's sense of balance to create my own, and in the case when I made Halo 3-type weapons, I tried to use Halo 3's balance system for them.[/size]