Halo - Shockcannon 2.0 (WIP)
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- Posts: 69
- Joined: Mon Jun 25, 2007 9:53 am
Halo - Shockcannon 2.0 (WIP)
hi all, im working on my shockcannon mod again.
i have the gun fire correct.
watch 2.0 is here.
and 1.0 is here
the next things i need to do is.
New Shotgun Model.
and Skin.
but i need to know how to model.
are there any easy modeling apps i can use and are there any tuts.
i learn really fast.
i have the gun fire correct.
watch 2.0 is here.
and 1.0 is here
the next things i need to do is.
New Shotgun Model.
and Skin.
but i need to know how to model.
are there any easy modeling apps i can use and are there any tuts.
i learn really fast.
- super_man916
- Posts: 359
- Joined: Thu Mar 08, 2007 4:00 pm
- Location: Up in your buttocks
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- Posts: 69
- Joined: Mon Jun 25, 2007 9:53 am
- super_man916
- Posts: 359
- Joined: Thu Mar 08, 2007 4:00 pm
- Location: Up in your buttocks
I don't get this. You say you learn fast, but over a year after joining, this is all you can produce?
For anybody still wondering where FTD has gone, here it is.
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- Posts: 69
- Joined: Mon Jun 25, 2007 9:53 am
Well then you're definately not learning anything.
For anybody still wondering where FTD has gone, here it is.
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- Posts: 69
- Joined: Mon Jun 25, 2007 9:53 am
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
If you want to take modding seriously and want good feedback from the site, you're going to need to put MUCH more effort into your mods. Projectile swaps will always be labeled as noob mods, no matter what. Look into PMI, AI, and Modeling/Skinning.
If you aren't willing to spend all that time on modding, then I wouldn't suggest trying to take this on as a major hobby.
If you aren't willing to spend all that time on modding, then I wouldn't suggest trying to take this on as a major hobby.
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact: