Custom Texture

Discuss general issues about modding HaloPC. Post ideas for mods here.
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valdark





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Custom Texture

Post by valdark »

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PlayerIDE





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Post by PlayerIDE »

Looks badass, but isn't something that belongs in Halo. It just doesn't look like it belongs.
valdark





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Post by valdark »

But isn't that the point of modding? To make something new.
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Post by PlayerIDE »

Yes absolutely, however I can't really see this fitting in realistically to anything. It looks awesome, and if you can make it match a theme that'd be awesome, but I couldn't ever really see this existing in real-life. It's awesome, but not very realistic for how you applied it.

But seriously, that is a very very badass texture.
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Post by valdark »

Understood... I guess I just prefer style over function.
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Post by niktheweirdmodder »

If you made a gothic version of Halo that would fit in peferctly, it looks like a badass shuriken, me love it.
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Post by CabooseJr »

It just looks too repetitive.
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Post by bcnipod »

CabooseJr wrote:It just looks too repetitive.
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valdark





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Post by valdark »

Repeating texture is repetitive?

Seriously though thanks for the feedback.

I've been having difficulty finding a way to make these textures appear more random.

Smaller details tend to hide it better but tend to appear more pixilated and bland.
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AbeFroman




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Post by AbeFroman »

i may be of help there...see that big black area on the texture? fill that up with more of the gray pattern that covers most of the texture (not completely if you don't want to, just so that it is mostly gray (like the rest of the texture))

and also there's a bright spot that is hard to see in the light but sticks out in the dark part of the pic that you might wanna darken to match the rest of it


here's a pic to help point out what i'm talking about

Image
Image
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Post by valdark »

Thanks Abe.


I understand where you are going. I chose to sacrifice the few long shot cut scenes for the textures appearance up close.

Here are a few in play shots to show how it works in the halls.

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Image


I particularly like the way it frames the door here.

Image

And I tried a similar pattern out for Gothic armor after niktheweirdmodder's comment.

Image


Let me know what you think of it overall.

Might try one out without the gears (the dark portion you referred to)
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Post by Mr.Brightside »

If you did a six hundred sixty six type mod it would mesh fine, but that gothic look doesn't match halo. at all.
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AbeFroman




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Post by AbeFroman »

I'm liking that marine's shoulder
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Post by valdark »

Understood Mr. Brightside.

I was thinking of replacing the small segments of Detail Panel Strip (just behind the marine in last pic) with something like a spinal column and a red background.

Carry that through.

I reached the limit of what I wanted to do on the Marble pillar due to my inability to inject anything but remodels.

Thought I'd try something a bit darker... a bit more detailed... and completely hand drawn.
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Post by Andrew_b »

Doesn't look good at all.
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WaeV




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Post by WaeV »

I like the texture itself, not the application. the shoulder does look pretty cool, however.
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Post by DEEhunter »

If you can make it more organic looking it would make a great flood texture.
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Post by JK-47 »

It works on small spaces, but on large spaces.. it looks bad.
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Post by valdark »

I am beginning to agree.

I like it everywhere but the large open patches of flooring.

I may end up doing something more to the scale of the shoulder plate and see how that turns out.

I'm also toying with turning the marine shirt into chainmail to tie it in with the shoulder style.

I haven't found the exact texture wrapping on the forearm armor yet so it may be a bit before I can get it to meld properly.
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