Paintball mod?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
sticksNstones





Posts: 7
Joined: Wed Sep 03, 2008 6:51 pm

Paintball mod?

Post by sticksNstones »

OK does anyone know how to make the paintball splats like the one Moron66213 made here:
http://forums.halomods.com/viewtopic.php?t=4698



And does anyone no how to make homing rockets? (they hit the nearest target even if you aimed the opposite direction)
ive seen it on a video once so i know it possible

THANKS
User avatar
guysullavin





Posts: 1542
Joined: Sun Sep 16, 2007 6:11 pm
Location: Niagara-on-the-lake
Contact:

Post by guysullavin »

ask philly about splatters

for homing rockets all you need to do is set the autoaim of the weapon to the largest it can be
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
User avatar
xXShadowCowXx





Posts: 85
Joined: Wed Jan 23, 2008 9:59 pm
Location: My Chair
Contact:

Post by xXShadowCowXx »

Well the photos on there are down so I'm going to guess he just used the blood splatters. You could just color the splatters differently, but applying them to the bullet marks I'm not sure on.
sticksNstones





Posts: 7
Joined: Wed Sep 03, 2008 6:51 pm

Post by sticksNstones »

woops with the homing rockets i meant hits the nearest PERSON/AI.
User avatar
guysullavin





Posts: 1542
Joined: Sun Sep 16, 2007 6:11 pm
Location: Niagara-on-the-lake
Contact:

Post by guysullavin »

yea, i know what you meant, but im wrong also, i think its projectile guidance or something
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
User avatar
WaeV




Advisor

Posts: 1045
Joined: Tue Jun 01, 2004 10:45 am
Location: New England

Post by WaeV »

I know there was a tracking option in HMT but I can't seem to find it. try looking around for alternate weap plugins.
Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

There's a tutorial in the PC section for paintball, proving you didn't search.

The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.

It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

DeadHamster wrote:There's a tutorial in the PC section for paintball, proving you didn't search.

The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.

It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
Halo 2 mod.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Or if you were balancing them out for some reason.
For anybody still wondering where FTD has gone, here it is.
User avatar
WaeV




Advisor

Posts: 1045
Joined: Tue Jun 01, 2004 10:45 am
Location: New England

Post by WaeV »

DeadHamster wrote:There's a tutorial in the PC section for paintball, proving you didn't search.

The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.

It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
What's wrong with homing rockets? If he wanted to cheat he could just make assault rifle bullets deal 500x damage. It would only work if the host had the mod with homing rockets, anyways. (I'm sure you already knew that, so I'm a little confused.)
Image
sticksNstones





Posts: 7
Joined: Wed Sep 03, 2008 6:51 pm

Post by sticksNstones »

i tryed the tutorial but i didnt like the splat of the paintball!!!


umm how could you cheat using homing rockets, when the other person starts with a rocket launcher and gots the same mod???
Its for lan anyway cuss i got dial up internet
x_pri2





Posts: 16
Joined: Sun Apr 29, 2007 4:57 pm
Location: Behind you

Post by x_pri2 »

to make paintball splats you need to swap the dependencys of the weapon to what you want

in hht open projectiles find the weapon you want to mod then change the impact effects to blood collision human then in hmt change the human blood to elite blood an you get purplish paint

to change what it looks like you can make it shoot more projectiles to make it darker and you can edit the blood skin

for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
sticksNstones





Posts: 7
Joined: Wed Sep 03, 2008 6:51 pm

Post by sticksNstones »

HEY THANKS ALOT
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Well, considering I had no knowledge that you started with them, race towards the center of the map, grab them, then fire them anywhere and watch them hit someone.

bcnipod wrote:Halo 2 Mod
First Post wrote: (they hit the nearest target even if you aimed the opposite direction)
And yeah, you could do it if you were hosting, which would be cheating, just as much as 500x damage would be. I'm not saying only this kind of cheating is bad, I'm just saying I hate going to actually play a game of halo, and to get a kid that just came across HMT shooting 500 rockets at me with homing.

I'm glad you got everything worked out, sorry for jumping to conclusions.
sticksNstones





Posts: 7
Joined: Wed Sep 03, 2008 6:51 pm

Post by sticksNstones »

[/quote]for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow

for sum reason it didnt work i modded it through hht cuss i didnt see it in hmt(if that makes a differance?)

I'm glad you got everything worked out, sorry for jumping to conclusions.


no big deal
Hey deadhamster is that the way u modded it to make homing rockets or did u do sumthing else?
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

sticksNstones wrote:
for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow

for sum reason it didnt work i modded it through hht cuss i didnt see it in hmt(if that makes a differance?)

I'm glad you got everything worked out, sorry for jumping to conclusions.


no big deal
Hey deadhamster is that the way u modded it to make homing rockets or did u do sumthing else?
[/quote]
Homing over 2 is phail.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

sticksNstones wrote:i tryed the tutorial but i didnt like the splat of the paintball!!!
Ok...Why are you asking this question if you know how to do it....
x_pri2 wrote:to make paintball splats you need to swap the dependencys of the weapon to what you want

in hht open projectiles find the weapon you want to mod then change the impact effects to blood collision human then in hmt change the human blood to elite blood an you get purplish paint
Exactly what my tutorial said.

Also, Why can't you figure out how to make homing rockets on your own?
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Yeah, when I experimented with homing projectiles, it was done through the weapon category.

Under the weapon tag, using Phenom's 64 Plugin Pack, there is a category for Aim assist. Jack it up to around 3000, and give the deviation angle something like 359. If the player is visible over the BSP, your cursor will turn red. Pull That Trigger.
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

I usually set it to have a homing of 5, that always made it fun for me.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Post Reply