Paintball mod?
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Paintball mod?
OK does anyone know how to make the paintball splats like the one Moron66213 made here:
http://forums.halomods.com/viewtopic.php?t=4698
And does anyone no how to make homing rockets? (they hit the nearest target even if you aimed the opposite direction)
ive seen it on a video once so i know it possible
THANKS
http://forums.halomods.com/viewtopic.php?t=4698
And does anyone no how to make homing rockets? (they hit the nearest target even if you aimed the opposite direction)
ive seen it on a video once so i know it possible
THANKS
- guysullavin
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- xXShadowCowXx
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- guysullavin
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- DeadHamster
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There's a tutorial in the PC section for paintball, proving you didn't search.
The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.
It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.
It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
Halo 2 mod.DeadHamster wrote:There's a tutorial in the PC section for paintball, proving you didn't search.
The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.
It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.
Or if you were balancing them out for some reason.
For anybody still wondering where FTD has gone, here it is.
What's wrong with homing rockets? If he wanted to cheat he could just make assault rifle bullets deal 500x damage. It would only work if the host had the mod with homing rockets, anyways. (I'm sure you already knew that, so I'm a little confused.)DeadHamster wrote:There's a tutorial in the PC section for paintball, proving you didn't search.
The only possible reason I can see for answering the second question is to enable you to cheat, which is not something that Halomods condones.
It does exist in a plugin pack, and I could tell you which, and how to do it, but until you give me a logical reason why a respectable mod would need homing rockets, I'd rather not say how.

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to make paintball splats you need to swap the dependencys of the weapon to what you want
in hht open projectiles find the weapon you want to mod then change the impact effects to blood collision human then in hmt change the human blood to elite blood an you get purplish paint
to change what it looks like you can make it shoot more projectiles to make it darker and you can edit the blood skin
for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
in hht open projectiles find the weapon you want to mod then change the impact effects to blood collision human then in hmt change the human blood to elite blood an you get purplish paint
to change what it looks like you can make it shoot more projectiles to make it darker and you can edit the blood skin
for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
- DeadHamster
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Well, considering I had no knowledge that you started with them, race towards the center of the map, grab them, then fire them anywhere and watch them hit someone.
I'm glad you got everything worked out, sorry for jumping to conclusions.
bcnipod wrote:Halo 2 Mod
And yeah, you could do it if you were hosting, which would be cheating, just as much as 500x damage would be. I'm not saying only this kind of cheating is bad, I'm just saying I hate going to actually play a game of halo, and to get a kid that just came across HMT shooting 500 rockets at me with homing.First Post wrote: (they hit the nearest target even if you aimed the opposite direction)
I'm glad you got everything worked out, sorry for jumping to conclusions.
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[/quote]for tracking rockets sence i dont see how you can cheat with them
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
for sum reason it didnt work i modded it through hht cuss i didnt see it in hmt(if that makes a differance?)
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
for sum reason it didnt work i modded it through hht cuss i didnt see it in hmt(if that makes a differance?)
I'm glad you got everything worked out, sorry for jumping to conclusions.
no big deal
Hey deadhamster is that the way u modded it to make homing rockets or did u do sumthing else?
- Cryticfarm
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for tracking rockets sence i dont see how you can cheat with themsticksNstones wrote:
i thing you can just make homing/turning up in hmt to like 9999 and it should follow
for sum reason it didnt work i modded it through hht cuss i didnt see it in hmt(if that makes a differance?)
[/quote]I'm glad you got everything worked out, sorry for jumping to conclusions.
no big deal
Hey deadhamster is that the way u modded it to make homing rockets or did u do sumthing else?
Homing over 2 is phail.
Ok...Why are you asking this question if you know how to do it....sticksNstones wrote:i tryed the tutorial but i didnt like the splat of the paintball!!!
Exactly what my tutorial said.x_pri2 wrote:to make paintball splats you need to swap the dependencys of the weapon to what you want
in hht open projectiles find the weapon you want to mod then change the impact effects to blood collision human then in hmt change the human blood to elite blood an you get purplish paint
Also, Why can't you figure out how to make homing rockets on your own?
- DeadHamster
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Yeah, when I experimented with homing projectiles, it was done through the weapon category.
Under the weapon tag, using Phenom's 64 Plugin Pack, there is a category for Aim assist. Jack it up to around 3000, and give the deviation angle something like 359. If the player is visible over the BSP, your cursor will turn red. Pull That Trigger.
Under the weapon tag, using Phenom's 64 Plugin Pack, there is a category for Aim assist. Jack it up to around 3000, and give the deviation angle something like 359. If the player is visible over the BSP, your cursor will turn red. Pull That Trigger.
- Corvette19
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