Fog Problem

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DeadHamster




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Fog Problem

Post by DeadHamster »

Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?
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Re: Fog Problem

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DeadHamster wrote:Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?
doesnt that kind of kill the purpose of fog?
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Post by AbeFroman »

he means the while the BSP is all fogged up, scenery such as trees and rocks are still clearly visible, and he doesn't want that
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Philly




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Post by Philly »

Change the radiosity power and colour to roughly match the fog.
For anybody still wondering where FTD has gone, here it is.
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Post by DeadHamster »

Alright sounds good. Time to go searching through tags for that stuff.
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Post by Philly »

It's in the [sky] tag.
For anybody still wondering where FTD has gone, here it is.
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Post by DeadHamster »

Philly, what do I set the power to? Cause I dont have any fog "power" settings, and neither 1, 0.9, nor 0.0001 work. I assumed it was on a scale of 0-1, since most things are. Let me go try something bigger.

Edit: And which radiosity? ID, OD or both?
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Post by [IA]Paul »

OD I believe allows you to make fog that goes everywhere, not just on where the fog is supposed to be. ID allows you to make the fog affect objects in the level.
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Post by DeadHamster »

NVM, works now. Thanks to Philly and [IA]Paul
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Post by [IA]Paul »

No problem.
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Post by Philly »

Just for future reference, ID stands for indoor and OD for outdoor. Radiosity, I believe, is the colour that objects turn with distance, while fog is for the BSP.
For anybody still wondering where FTD has gone, here it is.
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Post by [IA]Paul »

Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.
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Post by bcnipod »

[IA]Paul wrote:Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.
:\ it would depend on how the areas of the map were sanctioned as indoor or outdoor. 99% of death island was outdoor, so I would guess that the tiny inside sections would have been overlapped a bit.
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Post by Philly »

That's why if you enable snow in bloodgulch, it snows inside the bases and caves. Halo thinks that the whole map is outdoor, because nowhere has been told it's actually indoor.
For anybody still wondering where FTD has gone, here it is.
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Post by DeadHamster »

I know that the Fog is what affects objects such as scenery, weapons, bipeds, and vehicles.

Radiosity didn't do anything. Thanks for driving me crazy Philly, I was plugging number in for hours, thinking I broke the halo.

jk

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Post by Philly »

wat
For anybody still wondering where FTD has gone, here it is.
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DeadHamster




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Post by DeadHamster »

Philly wrote:Change the radiosity power and colour to roughly match the fog.
This didnt do what I needed it to. What I needed was located under Fog in the sky tag.
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