Empty Hands

Discuss general issues about modding HaloPC. Post ideas for mods here.
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timmy42





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Empty Hands

Post by timmy42 »

is there a way to make the gun/weapon in your hands dissapear through only dependancy swapper?

so that the hands are there, but the gun is not... and the animations exist too...
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xbox




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Post by xbox »

You can make the mod2 of the gun something that you can't see.
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timmy42





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Post by timmy42 »

when i do that, the hands dissapear with the gun... leaving an empty screen
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Philly




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Post by Philly »

Put an invisible shader over the weapon?
For anybody still wondering where FTD has gone, here it is.
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guysullavin





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Post by guysullavin »

how exactly did you remove the gun? Maybe if you got the whole model then scaled it to %0 then it will be gone? and MC will have his hands gone...
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[RR]RedRene





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Post by [RR]RedRene »

I beleive he want's it like at the beginning of A30, when the MC has just come outta the Cryotube and has no Weapon.
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Post by guysullavin »

i believe thats A10, but ok, that would be dependancy swapping in the MC biped weapon tag to Nulled Out
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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Post by xbox »

[RR]RedRene wrote:I beleive he want's it like at the beginning of A30, when the MC has just come outta the Cryotube and has no Weapon.
No he just wants hand that look like their holding a weapon.
for whatever weird reason.
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timmy42





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Post by timmy42 »

i've done it before, where the pistol was not there, and the masterchief seemed to be holding nothing...

and i remember doing it with only dependancy swapping and maybe bitmap swapping... (HMT 3.5)

i do not want it when he comes out of cryotube, and anyways, that is easy... jsut null out mod2...


philly how would i put invisible shader over gun??
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Post by bcnipod »

go to a dependancy swapper and to go the mod2 section, then find the model you are looking for. select it, now you will see a bunch of swappable items for it. null all of them out, this will make it invisible.
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Philly




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Post by Philly »

And give an exception.
For anybody still wondering where FTD has gone, here it is.
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bcnipod





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Post by bcnipod »

Philly wrote:And give an exception.
really? works for me :\
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DeadHamster




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Post by DeadHamster »

Swap it for cryo glass. Or take the model, scale it down, and move it like 100000000 miles away from where it started. Thats how I did it in that little hamsterball mod I made.
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Post by guysullavin »

DeadHamster wrote:Swap it for cryo glass. Or take the model, scale it down, and move it like 100000000 miles away from where it started. Thats how I did it in that little hamsterball mod I made.
LOL LINK PLS!? thats really awesome!!
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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timmy42





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Post by timmy42 »

ipod, what program do you use...

i am trying to remove the "ball" (skull) from the mc's hands... all there is under the mod2 tag is an soso, and when nulled, it causes an exception, and when its contents are nulled, i get a big white ball...
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DeadHamster




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Post by DeadHamster »

go to the soso tag, and change all the bitm references to a10 cryo glass.
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Tman450





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Post by Tman450 »

http://hce.halomaps.org/index.cfm?fid=2910

Works for halo PC and CE,Map modfing needed.
Turns off text,weapon,hands,gun model.
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DeadHamster




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Post by DeadHamster »

Im assuming he wants it for a mod, so it's not only him seeing it.
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timmy42





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Post by timmy42 »

thank you deadhampster.. it worked :)
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DeadHamster




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Post by DeadHamster »

Glad to have helped.

And btw Tman, thank you for posting that. I might want to use that in the future.
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