Act 3
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Gravity Gun Fun:
http://www.fileden.com/files/2008/8/29/ ... tygunz.swf
Video link^
Right Click pulls object, left click pushes, holding both down causes it to float up into the air.
http://www.fileden.com/files/2008/8/29/ ... tygunz.swf
Video link^
Right Click pulls object, left click pushes, holding both down causes it to float up into the air.
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- Posts: 51
- Joined: Tue Jun 06, 2006 2:55 pm
DeadHamster wrote:Gravity Gun Fun:
http://www.fileden.com/files/2008/8/29/ ... tygunz.swf
Video link^
Right Click pulls object, left click pushes, holding both down causes it to float up into the air.
Wow! That's a really cool effect. I think it would be fun to play on a level with a lot of crates or other things you could throw as weapons. Keep up the good work. Also I'm liking that assault rifle remodel, its a neat concept.
- DeadHamster
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- Joined: Thu Feb 15, 2007 9:38 pm
- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Should be done either by tonight or tommorow night. Just adding in the finishing touches, and trying to fix up health and such.
Flood won't respawn b/c the map would become nearly impossible being that every x seconds 30 flood would respawn, at different parts of the map. And if there are too many at one time, it exceptions, and since the level is linear (go from Point A to Point B, then go back to Point A), it wouldn't work. I might try to make them respawn once, so as you come back out they're there again. but that's the absolute most.
Weapon List as of Now:
Battle Rifle (With my newest most accurate model. Fuck Haters.)
Assault Rifle (modified, New Model, ?New Skin?)
Shotgun (Modified, New Model)
Gravity Gun (As you have seen, hidden in map)
Plasma Rifle (Stock)
Needler (In Process of Editing)
Secret Weapon (First to find it, gets a cookie. Times Ten)
There will be a boss fight, and you may or may not be able to kill the captain. Depends on how well you think, there's only ONE way he's able to die. Here's a hint, when you find the captain and kill his guards, look around the room.
First one to post how gets a cookie.
The story in this last part may be weaker then the previous, because there's a big BSP difference from the last to the current, but I have a thought on how I'm linking it, and it should work.
Flood won't respawn b/c the map would become nearly impossible being that every x seconds 30 flood would respawn, at different parts of the map. And if there are too many at one time, it exceptions, and since the level is linear (go from Point A to Point B, then go back to Point A), it wouldn't work. I might try to make them respawn once, so as you come back out they're there again. but that's the absolute most.
Weapon List as of Now:
Battle Rifle (With my newest most accurate model. Fuck Haters.)
Assault Rifle (modified, New Model, ?New Skin?)
Shotgun (Modified, New Model)
Gravity Gun (As you have seen, hidden in map)
Plasma Rifle (Stock)
Needler (In Process of Editing)
Secret Weapon (First to find it, gets a cookie. Times Ten)
There will be a boss fight, and you may or may not be able to kill the captain. Depends on how well you think, there's only ONE way he's able to die. Here's a hint, when you find the captain and kill his guards, look around the room.
First one to post how gets a cookie.
The story in this last part may be weaker then the previous, because there's a big BSP difference from the last to the current, but I have a thought on how I'm linking it, and it should work.
Update:
This won't be done for a little bit yet. I've decided to put more work into the skins and models.
At this moment, I gave a test copy to MoDFoX, and to my dismay discovered that this mod doesnt currently work on Macs. We're working on a solution to this, but if all else fails with it, I plan on re-making the mod from scratch if neccescary to be mac friendly.
I am not promising that. I just plan on it.
This won't be done for a little bit yet. I've decided to put more work into the skins and models.
At this moment, I gave a test copy to MoDFoX, and to my dismay discovered that this mod doesnt currently work on Macs. We're working on a solution to this, but if all else fails with it, I plan on re-making the mod from scratch if neccescary to be mac friendly.
I am not promising that. I just plan on it.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm