Act 3

Discuss general issues about modding HaloPC. Post ideas for mods here.
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bcnipod





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Post by bcnipod »

the stock? of the shotgun needs to be less square. as does the barrel end of the AR.
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DeadHamster




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Post by DeadHamster »

Thanks Andrew

The HUD was just me using a filter in my photoshop to blur it. I was bored.

Thanks for the advice bcnipod.
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Post by Andrew_b »

DeadHamster wrote:Thanks Andrew
No problem. It's my job to tell the sub class their problems. You fit right into that category. :wink:
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Post by DeadHamster »

Oh hahaha. Anyway, Anyone know how to add dynamic mirroring to an object? Because flipping the dynamic mirroring bit in eschaton doesnt do it.
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Post by Andrew_b »

And doing it in HMT screws up the tag so it freezes when an app loads it.

It may be either, eschaton doesn't do it, or your computer doesn't support Dynamic Mirroring.
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bcnipod





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Post by bcnipod »

Andrew_b wrote:And doing it in HMT screws up the tag so it freezes when an app loads it.

It may be either, eschaton doesn't do it, or your computer doesn't support Dynamic Mirroring.
Yeah it would be a graphics card issue not an issue caused by a modding app.
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Post by DeadHamster »

Well I have dynamic mirroring inside the control room, so I know it's not a graphical issue.
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DeadHamster




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Post by DeadHamster »

Gravity Gun Fun:

http://www.fileden.com/files/2008/8/29/ ... tygunz.swf

Video link^

Right Click pulls object, left click pushes, holding both down causes it to float up into the air.
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Post by MoDFox »

Looks hot, Good job! You use the Duplicated Plasma Pistol method?
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Post by DeadHamster »

mhm. :P
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Post by OsAMaBiNLAdiN »

DeadHamster wrote:Gravity Gun Fun:

http://www.fileden.com/files/2008/8/29/ ... tygunz.swf

Video link^

Right Click pulls object, left click pushes, holding both down causes it to float up into the air.


Wow! That's a really cool effect. I think it would be fun to play on a level with a lot of crates or other things you could throw as weapons. Keep up the good work. Also I'm liking that assault rifle remodel, its a neat concept.
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Post by DeadHamster »

thanks. And BTW, credit to above for flamethrower model
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Post by [RR]RedRene »

Interesting. I'm looking forward to that.

Now do a Portal Gun :wink: Even though it's been done before.
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DeadHamster




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Post by DeadHamster »

No thanks. Although I have something planned. Im gonna put this off for a bit and work on something else real quick. I'm pretty sure you guys will like it.
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Post by Corvette19 »

I want to play this when it's done.
First mod I'll download in a long time.
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WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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Post by DeadHamster »

Should be done either by tonight or tommorow night. Just adding in the finishing touches, and trying to fix up health and such.

Flood won't respawn b/c the map would become nearly impossible being that every x seconds 30 flood would respawn, at different parts of the map. And if there are too many at one time, it exceptions, and since the level is linear (go from Point A to Point B, then go back to Point A), it wouldn't work. I might try to make them respawn once, so as you come back out they're there again. but that's the absolute most.

Weapon List as of Now:

Battle Rifle (With my newest most accurate model. Fuck Haters.)
Assault Rifle (modified, New Model, ?New Skin?)
Shotgun (Modified, New Model)
Gravity Gun (As you have seen, hidden in map)
Plasma Rifle (Stock)
Needler (In Process of Editing)
Secret Weapon (First to find it, gets a cookie. Times Ten)


There will be a boss fight, and you may or may not be able to kill the captain. Depends on how well you think, there's only ONE way he's able to die. Here's a hint, when you find the captain and kill his guards, look around the room.

First one to post how gets a cookie.


The story in this last part may be weaker then the previous, because there's a big BSP difference from the last to the current, but I have a thought on how I'm linking it, and it should work.
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Post by PlayerIDE »

Update:

This won't be done for a little bit yet. I've decided to put more work into the skins and models.

At this moment, I gave a test copy to MoDFoX, and to my dismay discovered that this mod doesnt currently work on Macs. We're working on a solution to this, but if all else fails with it, I plan on re-making the mod from scratch if neccescary to be mac friendly.

I am not promising that. I just plan on it.
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DeadHamster




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Post by DeadHamster »

SEX!

I just found a backup copy of this, which is nice since I thought all my copies had exception errors.

I'll be releasing it in a matter of minutes.
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Post by Andrew_b »

Hi!

Nice!

Cool!
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DeadHamster




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Post by DeadHamster »

Andy we need to be having those midnight chat sessions again.
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