DeadHamster wrote:Nvidia has a normal map filter, I believe you can just open your sand texture and then run it through the filter, it should come out fine.
ok so how do i do that?
and will it end up like lambda explained it should end up?
edit: ok new problem, the old one is fixed, but now i'm getting something else which is REALLY wierd
here's a resized version of my new bumpmap, with 4 different positions marked with numbers, where the number is is where i am standing when the bumpmap is in-game
Position 1: it shows up perfectly but the light source appears to be coming from position 2
Position 2: it doesn't show up at all
Position 3: it also doesn't show up
Position 4: again, it shows up fine, but this time the light source looks like it is coming from position 3
if you need pics to understand what im talking about lemme know
i understand that for 2 and 3 i need more colors, but what causes 1 and 4?