The sound files themselves are either ogg, or one of the two xbox codecs. wav is just a container for that codec.Philly wrote:News flash: Importing chunks doesn't work! Have a nice day!
(Halo 1)HMT 3.1
well it will not because there is no codec decoder in Halo for it to work with regular WAV files. Halo decodes the sound files on the fly, and I would imagine that it would exception if it encountered one that it could not decode.WaeV wrote:Exactly, and what I'm trying to get it to do is accept that codec in the wav container. The extracted chunks are clearly not regular wavs, they just have the wav extention. I want HMT to accept the wav extension.
Yet when you extract a chunk, you get a wav file. I don't think these are 'regular" wav files, however, just a placeholder for some codec.well it will not because there is no codec decoder in Halo for it to work with regular WAV files
At the moment, it exceptions when you import ogg files.I would imagine that it would exception if it encountered one that it could not decode.
Wavs extracted are in Xbox ADPCM, I think.WaeV wrote:Yet when you extract a chunk, you get a wav file. I don't think these are 'regular" wav files, however, just a placeholder for some codec.well it will not because there is no codec decoder in Halo for it to work with regular WAV files
For anybody still wondering where FTD has gone, here it is.
And I bet it will also exception when you import wav files. think of the ogg and xbox codecs as a CD, and wav as the CD case. the CD goes into the case. you are trying to put the CD, case and all into your CD drive, and it does not work. The reason why it exceptions is because HMT is not what Bungie used to compile the map in the first place, I bet that you will encounter some problems with this either way. It will never accept whatever codec inside a wav container. Never. you would have to rewrite the whole game code on sound decoding.WaeV wrote:Yet when you extract a chunk, you get a wav file. I don't think these are 'regular" wav files, however, just a placeholder for some codec.well it will not because there is no codec decoder in Halo for it to work with regular WAV files
At the moment, it exceptions when you import ogg files.I would imagine that it would exception if it encountered one that it could not decode.
I just assumed that since a wav is extracted, importing a wav of the same type would work. (this could be tested by importing a chunk from a different song, if wav importing was allowed.)
However, I still haven't found a way to compile the code. Visual Studio 2008 Express found 150 errors, no doubt due to the changes in the language in the past four years.
However, I still haven't found a way to compile the code. Visual Studio 2008 Express found 150 errors, no doubt due to the changes in the language in the past four years.
Wrong!WaeV wrote:I just assumed that since a wav is extracted, importing a wav of the same type would work. (this could be tested by importing a chunk from a different song, if wav importing was allowed.)
Thank you!Main wrote:Because that's what codec HMT was built around for sound handling, perhaps?
It doesn't make any changes. In other words, importing chunks doesn't do anything. You can try it, though.WaeV wrote:So why do you suggest that chunk importing doesn't work?
For anybody still wondering where FTD has gone, here it is.