Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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InvaderVeex





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Post by InvaderVeex »

It's not like we're actually using that biped in any release, DEE. :|
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Post by DEEhunter »

Bitmaps are Custom. Model is not. We have Nugget's and Disater making a halo 3 master chief.
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nintendo9713




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Post by nintendo9713 »

*see next few posts for pic*

Recent map I made. I'm sure you guys can guess what it is.
Last edited by nintendo9713 on Wed Aug 27, 2008 6:06 am, edited 1 time in total.
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Post by ScottyGEE »

Please please please work on your textures! Those tiles are taking my view away from what the level is supposed to be.
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Technically its only me animating though ;)
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Ragdoll




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Post by Ragdoll »

nintendo9713 wrote:[img]picture[/img]

Recent map I made. I'm sure you guys can guess what it is.
Zelda?
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Post by JunkfoodMan »

What is it...Kakariko Village or something?
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wat
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Post by nintendo9713 »

Yea, it's kakariko village. I started on it on last friday so its been a week and two days of the free time I have and Jahrain had his maps posted so I wanted to make a zelda map. I'm well aware I'm not the best modeler or texturer, but I thought it'd be fun to make it and it was.
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Post by DarkShallFall »

Whats sad is the best thing in the picture is that tree ;x
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Post by kibito87 »

Considering all the crap he was getting with the shaders for that map, I think it turned out alright. The tree is obviously already set from halo. The map itself is based solely on a 64bit game. Unless he planned on upgrading the textures to something more graphically enhanced such as halo...then I don't expect it to be as beautiful as halo.
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Post by ScottyGEE »

I didn't actually realise it was that place. Now that I see it, its pretty kool :)
All it needs is workers constantly doing nothing :P

@kibito, while a nice defence, Saying its alright because is zelda can't really work. Tiling in textures can be reduced pretty easily (of course depending on context, but keyword is reduced)
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Post by nintendo9713 »

All 17 textures were used from DarkShallFall's texture pack. I want to scale the bitmaps a little larger but then the ladders wouldn't look right :/. I'm not too good at the uvw mapping.
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Post by kibito87 »

I have an idea to help with the texture's idea nintendo.

@Scotty, if you believe it can be reduced so easily please do explain. I mean, it wouldn't do any harm to express what you mean and even how to go about it. Unless you just mean making the texture less and less seamless. But as Nintendo stated, these textures were premade. Although another thing could be that they were used as default only to make a decent W.I.P. picture. I have no idea but it's a possibility.
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Philly




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Post by Philly »

Here's some of the latest and best from FTD:
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For anybody still wondering where FTD has gone, here it is.
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Post by nintendo9713 »

I updated the pic, it's a little large so I'll just provide a link:

http://usera.imagecave.com/nintendo9713 ... al.bmp.jpg
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Yodel





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Post by Yodel »

One of the houses appears to be suspended in mid-air.
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(01:54:49 PM) drdras: wikipedia....isn't that some little information forum type thing?
(01:55:24 PM) jsr694: Yeah
(01:55:27 PM) jsr694: For furries
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Post by Tural »

I disagree.
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Yodel





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Post by Yodel »

It's an illuuuuuuusion. The elephant actually only has 3 legs.
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(01:54:49 PM) drdras: wikipedia....isn't that some little information forum type thing?
(01:55:24 PM) jsr694: Yeah
(01:55:27 PM) jsr694: For furries
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T Beezie




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Post by T Beezie »

My skin + Dark's "troop" attachment + Dec's "treads"=
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And, please excuse my horrible stitching, Photoshop's "photomerge" FTL! =x
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Post by Ragdoll »

0_0

That's awesome, is that going to be released anytime soon?
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Post by DarkShallFall »

Looking good T beezie.

Lil somethin somethin:
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