Moving Shield doors

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Cheatlancer





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Moving Shield doors

Post by Cheatlancer »

I have seen that you are able to move guardian's on snowbound by changing their coordinants. I was wondering if the same can be done to shield doors on epitaph and snowbound?

I have never changed the coordinates of anything before, and have no idea what program to use either, so I would really appreciate it if someone explained it to me...
Thanks!
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wo0ts





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Post by wo0ts »

you can adjust co-ordinates with forge but im not too familiar with the whole process either
i was wondering this same thing for the big ship thing in the air on sand trap
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Post by unknownv2 »

They are not stored in the usermaps, so you can't edit them.
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Post by Cheatlancer »

But then how are people able to move the guardian's on the outside of snowbound?
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unknownv2





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Post by unknownv2 »

Cheatlancer wrote:But then how are people able to move the guardian's on the outside of snowbound?
Because those are stored in the usermap?
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Post by xzodia »

unknownv2 wrote:They are not stored in the usermaps, so you can't edit them.
I know very little of these matters but I'm assuming since Bungie created usermaps without the sheild doors, you statement is incorrect.
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Post by unknownv2 »

xzodia wrote:
unknownv2 wrote:They are not stored in the usermaps, so you can't edit them.
I know very little of these matters but I'm assuming since Bungie created usermaps without the sheild doors, you statement is incorrect.
Bungie can do anything they want though. They have no limits.
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Post by Themandyou »

But still, how does Bungie create a usermap with no shield doors if the doors aren't stored in the usermap? Wouldn't that be making a new map?
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Post by unknownv2 »

Themandyou wrote:But still, how does Bungie create a usermap with no shield doors if the doors aren't stored in the usermap? Wouldn't that be making a new map?
They said they had one of their guys make a "new" Forge that allowed the editing of shield doors.
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Post by xzodia »

yea, but since its going into matchmaking it must be readable by a standard copy of halo 3, therefore making it possible to replicate.
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Post by ScottyGEE »

It does coincide with the release of AU2. So there may be some adjustments to usermap files that aU2 allows it to read...??? >_> So wait until its out and then study it ;p
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Post by unknownv2 »

xzodia wrote:yea, but since its going into matchmaking it must be readable by a standard copy of halo 3, therefore making it possible to replicate.
Why don't you take a usermap from Snowbound and open it in Forge or Sandbox and tell me if you find any shield doors?
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wo0ts





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Post by wo0ts »

So after bungie releases their new snowbound couldn't we just look at that usremap and see if the doors are now editable or moveable
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Post by mxrider108 »

wo0ts wrote:So after bungie releases their new snowbound couldn't we just look at that usremap and see if the doors are now editable or moveable
Yep, unless they change the usermap structure completely. But that would render all previously-made usermaps unusable...or they could be rolling out these new maps as totally new .map files, but that seems like overkill for something so simple.
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