(Halo 1)HMT 3.1
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(Halo 1)HMT 3.1
Here is Halo Map Tools 3.1. It is the source code for Halo Map Tools 3.0. In order to open it you need Microsoft Visual Studio .Net. Im not sure of what version is needed, and i've had trouble opening it. Here it is
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- HMT.v3.1.Source.rar
- (369.93 KiB) Downloaded 1470 times
sneaky mac ninja
<takes source code and sneaks it over to the Mac Halo Camp> hehehehehehehehehe...
Thanks, I have that loaded on one of my machines.
DECOY
DECOY
http://www.customcrysis.com Crysis mapping / modding site under development.
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Re: (Halo 1)HMT 3.1
That should give you a hint.TheKeihatsu wrote:In order to open it you need Microsoft Visual Studio .Net
The only mac apps are the ones in the stickied topic "Mac Halo Modding Utilities" and my Eschaton app.
Sorry for the very large bump, but with which free app could I compile this? Visual Basic 2008 Express wont install for some reason, so I haven't been able to try that, VB 2003 said my stuff was too new for it to run, and most VB "clones" have their own filetypes.
Last edited by WaeV on Sat Aug 23, 2008 7:27 pm, edited 1 time in total.
- DeadHamster
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
WHAT?!?!?WaeV wrote:In most respects, I'm sure it is, but the purpose of rebuilding this is for the changes I've made. Specifically, I copied and pasted bits so that when uploading sound chunks HMT will ask for wavs instead of oggs, which is what it actually requires but refuses to upload.
that means you would need to convert them back to ogg through something inorder to inject them.
It asks for ogg, because that is what most of the sound files are. it spits out wav files because I believe they would be more recognised and easier to edit. what is the point of making it accept wav files if you need an ogg file to go into the sounds.map file.WaeV wrote:Right now, HMT spits out wav files when you extract chunks, but asks for oggs when you go to import chunks. Since it needs wav files, the oggs cause an exception. The change will (hopefully) make HMT ask for wav files instead.
I don't even know if what I did will work. I need to compile it to see.
No no, It needs wav files. You already can upload an ogg chunk, but since it is the wrong type it crashes.
For example, when you extract a chunk HMT insists that it is an ogg, but it's really a wav. If you went and extracted a chunk right now, then either renamed it as an ogg or actually converted it to ogg format in order to import it you would get an exception error.
I highly doubt HMT converts the chunk to wav and then leaves it up to you to convert back, it seems more like a bug in the program.
For example, when you extract a chunk HMT insists that it is an ogg, but it's really a wav. If you went and extracted a chunk right now, then either renamed it as an ogg or actually converted it to ogg format in order to import it you would get an exception error.
I highly doubt HMT converts the chunk to wav and then leaves it up to you to convert back, it seems more like a bug in the program.
Like I said, if you took apart the sounds.map file you will find ogg files not wav files. This is a fact.WaeV wrote:No no, It needs wav files. You already can upload an ogg chunk, but since it is the wrong type it crashes.
For example, when you extract a chunk HMT insists that it is an ogg, but it's really a wav. If you went and extracted a chunk right now, then either renamed it as an ogg or actually converted it to ogg format in order to import it you would get an exception error.
I highly doubt HMT converts the chunk to wav and then leaves it up to you to convert back, it seems more like a bug in the program.
because of HMT. If you want proof...WaeV wrote:Then why are wav files extracted from chunks and why do ogg files cause Halo to crash?
http://img230.imageshack.us/img230/8634 ... 456af6.png
It's not the sound files themselves, it's the chunks:
Extracted tracks show up as oggs
Extracted chunks are listed as oggs but are extracted as wavs
The extracted files onscreen
When dealing with tracks, the original extracted file can be imported
When dealing with chunks, the original file cannot be imported
The reason editing sound effects works is because there's only one chunk, which is all the track file seems to be able to overwrite. In order for chunk importing to work, I'm convinced HMT needs to be able to accept wav files like those it spits out.
On a side note, I installed Visual Studio 2008 Express on my mom's laptop and it found some 151 errors with the HMT source code. Is there anyone with knowledge of visual basic that could help out?
Extracted tracks show up as oggs
Extracted chunks are listed as oggs but are extracted as wavs
The extracted files onscreen
When dealing with tracks, the original extracted file can be imported
When dealing with chunks, the original file cannot be imported
The reason editing sound effects works is because there's only one chunk, which is all the track file seems to be able to overwrite. In order for chunk importing to work, I'm convinced HMT needs to be able to accept wav files like those it spits out.
On a side note, I installed Visual Studio 2008 Express on my mom's laptop and it found some 151 errors with the HMT source code. Is there anyone with knowledge of visual basic that could help out?