Terrain Bunker Model

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.

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Slash0x





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Terrain Bunker Model

Post by Slash0x »

Once again, I cannot actually fully 100% texturize it yet until SDK comes out...BUT! I did manage to finish this model ready for textures. ;)

Image
Image

200 Polys exactly. 8)

You may be asking yourself what that big pillar thing is, if you've played perfect dark, you would know what the pillar is. ;) I love perfect dark. :oops: :D

Anyways......please post if you like it or not, thank you. :)
Wraith





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Post by Wraith »

Looks pretty cool. It would be good for a base.
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Post by Hivemind »

well, were gunna have to see how u use it... i mean sure its a base.. but its not good enough for a flag.. theres no good gaurding.. no teleport spot, its just not big enough.. wait.. i have a new computer.. im rite now reinstalling 3ds max on my new 120 gig hardrive :) (my old hdd failed.. so u know, i gotta upgrade..) and then ill show u what i mean by guardable
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Slash0x





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Post by Slash0x »

Hivemind wrote:well, were gunna have to see how u use it... i mean sure its a base.. but its not good enough for a flag.. theres no good gaurding.. no teleport spot, its just not big enough.. wait.. i have a new computer.. im rite now reinstalling 3ds max on my new 120 gig hardrive :) (my old hdd failed.. so u know, i gotta upgrade..) and then ill show u what i mean by guardable
This isn't for a flag position. This is a bunker just out in the battlefield that you jump in because you getting pounded from thrown grenades. :) :D
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Post by Darkstorm995 »

that looks nice know any good tutorials on making stuff like that
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Post by Hivemind »

since i dont know what perfect dark is, why dont u explain... and just a simple question, is that a single mesh or not? (it looks like it.. but you know how it is)

edit** oh, almost frogot, since im using 3ds max (very similiar to gmax) i was just curious if u knew how to turn on a "grid: per say.. and make evrything align to the grid (otherwise i have to zoom in to get everything exactly where i want it) thx if u know
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Post by Ramsey »

Ahh the good old days....I loved muliplayer in Perfect Dark
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Slash0x





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Post by Slash0x »

Hivemind wrote:edit** oh, almost frogot, since im using 3ds max (very similiar to gmax) i was just curious if u knew how to turn on a "grid: per say.. and make evrything align to the grid (otherwise i have to zoom in to get everything exactly where i want it) thx if u know
I'm not sure about aligning with any of the grids, but most of the grid lines are in incriments of 1, 10, and so one. Keep the numbers nice easy numbers. Believe it or not, this bunker has even points (like 10 and 2.5, don't go any smaller than 0.25 differences ;) )

The tutorial for all those who want to know is in the halomods tutorials section. I WILL be making an SDK tutorial whenever it comes out and gets the chance.

EDIT: I'll post a direct link on my sig for the tutorial for GMax after this post. ;) :D
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Post by Slash0x »

Hivemind wrote:since i dont know what perfect dark is, why dont u explain... and just a simple question, is that a single mesh or not?
Yes it is, for all you have to do is just connect it to your level if you want to put it in, models are suppost to be simple. ;)
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Post by Hivemind »

yes.. how do i change the gridsize tho.. im using 3ds max (repeating myself now) and i know the grid is infinetly set.. not at the 10, and 2.5 incriments.. where is the setting for this in gmax? thx.. but whats up with perfect dark?
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Post by Slash0x »

Hivemind wrote:yes.. how do i change the gridsize tho.. im using 3ds max (repeating myself now) and i know the grid is infinetly set.. not at the 10, and 2.5 incriments.. where is the setting for this in gmax? thx.. but whats up with perfect dark?
Grid Size...
Menu Bar > Grid and Snap settings > Home Grid > Grid Spacing.
That's how it's done with GMax. Snapping is in the same option box (duss the name Grid and "SNAP" settings). That should help you align things pretty well. ;) (Hope this much helps, but I'm using GMax...)

Perfect Dark...
N64 game. Was awsome with graphics (at the time), gameplay was great, story line was well put together, and the "combat simulator" which made awsome multiplayer. Just search google and find stuff on PD there. :) ;)

PS: Reading posts aren't always easy to understand. I am trying to help as many people as I can. Please bare with me if I miss read posts...
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Post by Bubbasparxxxv69 »

i would have to agree with you there PD was a great game, multiplayer was awesome, the bots were sweet, and single player just keept getting better, its nice to c someone bringing the old back into the new!
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Post by Ramsey »

Just realized you got a Skedar avatar and signature.
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Post by Hivemind »

hmm, cant seem to get 3ds max to snap to grid, that sux.. i need to use a grid to build good looking models.. im sure ill figure it out... just kinda odd, i found my settings (3ds max has way to many settings.. ) but cant make vertexes snap to a grid, they snap to pixel... lol, and im running at 1600x1200, so theres a lot of pixels, lol
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Post by Slash0x »

Perfect dark...

Screeny Test
Image

Want some cheese?
Image

Sorry, just testing out these screenies I took in PD. 8)

PS: You want some cheese?
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Post by Hivemind »

what does pd have to do w/ ur bunker?
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Slash0x





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Post by Slash0x »

Hivemind wrote:what does pd have to do w/ ur bunker?
What do you want me to do? Spam on someone else's topic? Atleast I did it in my own...
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Post by Hivemind »

whaaa? that didnt make sense.. im just curious about what PD had to do with your bunker cause u said it did (unless i read wrong) and so i was just curios (still after all this time, hehe) you dont gotta get mad here, were all friends
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Post by Govo »

the pillar is from PD, you could have read that in his first post =)
- Govo
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Post by Hivemind »

yes.. thats what im talking about!!! what does it have to do with PD ????
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