Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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NotZachary82





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Post by NotZachary82 »

Looks really blurry.
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DarkShallFall




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Post by DarkShallFall »

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Post by Veegie »

Dee, those details look strangely like the fucking ground.
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Post by DEEhunter »

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Post by ScottyGEE »

DEE's making Narrows!

Haha Argon, nice :) Although I can't fully tell, is that a peice of scenery from retail halo 2 just put on there? Or did you make that cage?
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Technically its only me animating though ;)
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Post by kibito87 »

I believe he made it. The model was posted by him somewhere around here awhile ago.
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Post by DEEhunter »

Actually I joined a halo 3 mapping team. I dont remember posting a model but rooster is the one that modeled the narrows BSP so far.
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His modeling work is amazing and he doesn't even have halo 3.
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Post by neodos »

Wow that bsp is 99% close to the h3 narrows, well scale can't be all exact, but it looks same, also the spartan shader is much better now, needs more bumpmap but from what i have seen on halo 1 there's not really bumpmapping? great job DEE :wink:
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Post by kibito87 »

DEEhunter wrote:Actually I joined a halo 3 mapping team. I dont remember posting a model but rooster is the one that modeled the narrows BSP so far.
I meant Dark. He posted the model for the warthog cage thing here sometime ago and now it's on the warthog.
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Post by Eaton »

That Narrows BSP model looks amazing! :shock:
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Post by GametagAeonFlux »

DEE, the detail map you have on your Halo 3 shader looks absolutely nothing like Halo 3. The metal looks way too...well it looks like concrete. Shiny concrete. It does not look good, or high detail, it just looks awful. Also I can't really tell, but it looks like the detail map is also on the rubber as well. :?
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Post by DemonicSandwich »

You'll know the significance of this if you ever used the marine as a player bipd.
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by kibito87 »

Did you redo the marines bones and markers? or replace their old ones with masterchief's?
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Post by DemonicSandwich »

kibito87 wrote:Did you redo the marines bones and markers? or replace their old ones with masterchief's?
Neither but the Masterchief is related to this in a small way.

It's a way overhauled [jmad] for the marine.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by DarkShallFall »

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Brains!!


Also, I fixed lockouts shaders :)
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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Post by DrXThirst »

Nice.
You should still do what I told you to with the gametype name, though.
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Post by DarkShallFall »

Why does the game type edit matter so much to you?
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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Post by DrXThirst »

It doesn't, I just think it'd be neat to see.
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Post by CabooseJr »

DarkShallFall wrote:Image
Someone wants a hug!
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Post by DarkShallFall »

Ha ha, that's what I was thinking when I took the picture. Just though zombie's might be a little more halo related.
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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