BG lightmaps

Discuss general issues about modding HaloPC. Post ideas for mods here.
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AbeFroman




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BG lightmaps

Post by AbeFroman »

I have a dds plugin that works fine for photoshop, then i extracted them no problems at all, but when i opened them up in photoshop...i dont think they are supposed to look like this...

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none of the lights on bloodgulch in-game appear this speckled orange/yellow color so my lightmaps aren't corrupted, i think
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Ferox





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Re: BG lightmaps

Post by Ferox »

AbeFroman wrote:I have a dds plugin that works fine for photoshop, then i extracted them no problems at all, but when i opened them up in photoshop...i dont think they are supposed to look like this...
They are.
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AbeFroman




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Post by AbeFroman »

uhh, ok, i hope this isn't a mistake editing this and re-applying it to the map
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Post by MoDFox »

Pepsi wrote: Light Maps
All light maps will be found in "levels\test\nameofmap". SP maps have multiple bsps so they will have multiple light maps. Editing light maps can be quite time consuming but really pay off if done right. Simply extract all the light maps for the level you're working on and open them in PS. If you have a certain theme you're going for in a map try to color them to match the theme. DONT JUST PAINT THEM A SOLID COLOR! use hue/saturation and maybe brightness/contrast on them but do it in small levels. A little goes a long way here. Also when looking at light maps you may notice bright spots in them. This is denoting an area of the map where a light fixture is. If you want to change the coloring of a light in game you have to do it in the light/lens tag then edit the light map to go alone with it. Here is one I edited for sidewinder..

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See all those little white areas? Yea, those are for various lights shining down on the map, open areas in the middle of the map and so on. Make sure you take the time to edit them carefully and have backups of stock. When injecting edited light maps make sure there in the correct format and click NO!! when asked to resize.
Whole tut: http://forums.halomods.com/viewtopic.php?t=73891
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Andrew_b




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Post by Andrew_b »

What did you think lightmaps would look like? Flares of light from the sun? Psh.
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AbeFroman




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Post by AbeFroman »

no, more like that but without the orange and yellow speckledyness
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Andrew_b




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Post by Andrew_b »

The red and yellow "speckledyness" is what make lightmaps corruptible :twisted:
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flea925





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Post by flea925 »

MAN! I was about to ruin my lightmaps and call it the corruptmod! :evil:
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