I have a dds plugin that works fine for photoshop, then i extracted them no problems at all, but when i opened them up in photoshop...i dont think they are supposed to look like this...
none of the lights on bloodgulch in-game appear this speckled orange/yellow color so my lightmaps aren't corrupted, i think
BG lightmaps
BG lightmaps
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
Re: BG lightmaps
They are.AbeFroman wrote:I have a dds plugin that works fine for photoshop, then i extracted them no problems at all, but when i opened them up in photoshop...i dont think they are supposed to look like this...
Whole tut: http://forums.halomods.com/viewtopic.php?t=73891Pepsi wrote: Light Maps
All light maps will be found in "levels\test\nameofmap". SP maps have multiple bsps so they will have multiple light maps. Editing light maps can be quite time consuming but really pay off if done right. Simply extract all the light maps for the level you're working on and open them in PS. If you have a certain theme you're going for in a map try to color them to match the theme. DONT JUST PAINT THEM A SOLID COLOR! use hue/saturation and maybe brightness/contrast on them but do it in small levels. A little goes a long way here. Also when looking at light maps you may notice bright spots in them. This is denoting an area of the map where a light fixture is. If you want to change the coloring of a light in game you have to do it in the light/lens tag then edit the light map to go alone with it. Here is one I edited for sidewinder..
See all those little white areas? Yea, those are for various lights shining down on the map, open areas in the middle of the map and so on. Make sure you take the time to edit them carefully and have backups of stock. When injecting edited light maps make sure there in the correct format and click NO!! when asked to resize.