How do you get rid of the flamethrower flame and swap models
How do you get rid of the flamethrower flame and swap models
hey, ive been modding the flamethrower and it has a diff projectile yet the flame still appears, i would like to know how to get rid of that, plus im wondering how you get another weapons model on a diff gun, ive seen it in several other mods and i dont think swapping the models itself will work as their diff sizes, sofar ive tried meta swapping and dependency swapping to no avail, any help would be greatly appreciated =]
- DeadHamster
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
someone else asking for help actually helped me, i've been wondering that for a while, thx modfoxMoDFox wrote:When you null them out using the dependancy swapper it will only affect the weapon you are working on.
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
yes but its an effect in general, not specific to a weaponMoDFox wrote:When you null them out using the dependancy swapper it will only affect the weapon you are working on. So no, it shouldn't.tucker933 wrote:i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
as long as you didn't META swap to get the rocket contrail to be the flamethrower flame then it's ok to null it out with the dependency swapper without messing up the rocket contrail i think thats what modfox is trying to say
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- DeadHamster
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tucker933 wrote:yes but its an effect in general, not specific to a weaponMoDFox wrote:When you null them out using the dependancy swapper it will only affect the weapon you are working on. So no, it shouldn't.tucker933 wrote:i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
NOOO. Dont null the effect, null the effect reference in the weapon tag!
- guysullavin
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