has anyone ever made a scarab drivable?
has anyone ever made a scarab drivable?
Because that would be pretty cool to do.& have a map made from one the the campaign maps to use it on or something.but i'm not sure if u can even make it drivable or not..if anyone has a map with a drivable scarab please tell me. I'd really like to know.also if someone is willing to make it that would be cool as well
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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Well you could try this:
1) Build the scarab in.
2) Make 4 buttons, one for up, down, left, and right.
3) Make each button call to a script wich moves the scarab in that direction.
So it will move when you press the buttons, but you can't see shit.
I hav't actually tried this so this might not work at all, but it's a way I would go at it.
1) Build the scarab in.
2) Make 4 buttons, one for up, down, left, and right.
3) Make each button call to a script wich moves the scarab in that direction.
So it will move when you press the buttons, but you can't see shit.
I hav't actually tried this so this might not work at all, but it's a way I would go at it.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- SkgSkrillaka
- Posts: 192
- Joined: Wed Mar 26, 2008 8:50 pm
- Location: Off the streets, net cafe's and home ;)
not seeing anything might be fungrimdoomer wrote: So it will move when you press the buttons, but you can't see ****.

Having a team member standing on top of the scarab telling you where to go over headset may be helpfull

If, you want, go ahead =] nothings stopping you.
Well, here i'll start you in the right direction for getting Grim's idea to fruition.
1. Download h2core and h2guerilla. They are located in the utilities section. It's your choice which version you download. Each works differently on different machines.
2. h2guerilla has a built in scripting program. So, definitely read up on scripting before trying anymore of this. Alternately, soldier of lite came out with a seperate tool for scripting in the utilities area.
3. Using h2core, decompile your map.
4. Open it in h2guerilla.
5. Add the scarab vehicle into the vehicles tag class.
6. Now open guerilla's scripting tool.
7. Write the script as described by Grimdoomer.
8. Inject the script into your map's scenario using guerilla.
9. Compile your map, resign and play-test.
OR
1. Open a singleplayer map with the scarab in it using Entity.
2. Recursively extract the scarab vehicle.
3. Open your multiplayer map and build the scarab into the map recursively.
4. Open Soldier's scripting tool and create the script. Then inject it.
5. Resign and ftp to your xbox. Play-test.
*Note, these tutorials are not meant to be in-depth at the slightest nor do they tend to the un-knowledged. If you do not understand any of the terms or information given...you may want to read around and research things before attempting this because you WILL NOT have the skill necessary to even remotely accomplish this. I don't mean to sound harsh or like a jerk but it's the truth and I thought i'd fill you in before you go a little over your head.
1. Download h2core and h2guerilla. They are located in the utilities section. It's your choice which version you download. Each works differently on different machines.
2. h2guerilla has a built in scripting program. So, definitely read up on scripting before trying anymore of this. Alternately, soldier of lite came out with a seperate tool for scripting in the utilities area.
3. Using h2core, decompile your map.
4. Open it in h2guerilla.
5. Add the scarab vehicle into the vehicles tag class.
6. Now open guerilla's scripting tool.
7. Write the script as described by Grimdoomer.
8. Inject the script into your map's scenario using guerilla.
9. Compile your map, resign and play-test.
OR
1. Open a singleplayer map with the scarab in it using Entity.
2. Recursively extract the scarab vehicle.
3. Open your multiplayer map and build the scarab into the map recursively.
4. Open Soldier's scripting tool and create the script. Then inject it.
5. Resign and ftp to your xbox. Play-test.
*Note, these tutorials are not meant to be in-depth at the slightest nor do they tend to the un-knowledged. If you do not understand any of the terms or information given...you may want to read around and research things before attempting this because you WILL NOT have the skill necessary to even remotely accomplish this. I don't mean to sound harsh or like a jerk but it's the truth and I thought i'd fill you in before you go a little over your head.

- jackson117
- Posts: 565
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- Location: OZ
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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I don't know why this has always been one of the holy grails of H2 modding for some people... The scarab was designed to walk along a predetermined (scripted) path. It was not designed to move in free space. If you could somehow control the legs, it would control very awkwardly, if at all. What happens when you encounter an obstacle, or a sudden difference in elevation? I think even the best case scenario is grim.
More importantly, if you imagine how it would play, it would probably be pretty boring. You walk around at a snail's pace and blast things with a powerful gun that takes a few seconds to charge each shot... Just make a very, very, very slow banshee with no boost and a slow, powerful gun. That's essentially a scarab.
No disrespect, but I roll my eyes at this every time it comes up...
More importantly, if you imagine how it would play, it would probably be pretty boring. You walk around at a snail's pace and blast things with a powerful gun that takes a few seconds to charge each shot... Just make a very, very, very slow banshee with no boost and a slow, powerful gun. That's essentially a scarab.
No disrespect, but I roll my eyes at this every time it comes up...

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If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.