Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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ScottyGEE




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Post by ScottyGEE »

So I shouldn't make a 2048x2048 animated wall then? :(
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Technically its only me animating though ;)
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DemonicSandwich




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Post by DemonicSandwich »

ScottyGEE wrote:So I shouldn't make a 2048x2048 animated wall then? :(
Well, it all depends on your preferences. Such as how detailed do you want the animation? Does it require an alpha channel? How many frames?

You could make one that size but you may soak up some of the xbox's resources.

However since the custom bitmaps I create don't have 2nd and 3rd LODs or mipmaps, there is less to cache.
If I don't need an alpha channel like that screen saver than I can just use a DXT1 which doesn't have an alpha.
Using that format alone cuts off around 25% of the bitmaps data size but you loose some of the aspects that an alpha channel gives.

I don't actually know if how it would effect it unless you could point out a 2048 sized bitmap tag for me. :lol:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Argon





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Post by Argon »

Detox never release a 2048, only 1024. That tools is long gone by now.
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Post by L0d3x »

@Kibito: Is that for halo1 xbox?
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DemonicSandwich




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Post by DemonicSandwich »

Super-high-res bitmap? (o_0)
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by kibito87 »

L0d3x wrote:@Kibito: Is that for halo1 xbox?
Yes.
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Post by -DeToX- »

Yeah demonic I tried 2048x2048 ingame as a DXT5 to find that the game wouldn't process it well if you put alot of detail, rendering it useless. When I tried, it would like make seams of "bars" go horizontally across it.

But did it work for you?

Try a more detailed texture.
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DemonicSandwich




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Post by DemonicSandwich »

Yea, it did get those horizontal lines....with one shader.
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But with a different shader, the bitmaps turned out pretty much perfect.
So those lines could also be from the detail bitmap but I dunno. I did make other formats this morning...
ImageImageImage

Thing is is that even though you get pretty good detail, you're better off with a 1024x1024 because the file size addition alone. 4Mb just for this bitmap. >_>
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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DrXThirst




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Post by DrXThirst »

Those look pretty nice.
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ScottyGEE




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Post by ScottyGEE »

DemonicSandwich wrote:Super-high-res bitmap? (o_0)
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Wish I could ssee the image.

Anyway, hi res bitmap aren't the most practical. they are cool though! Wish I didn't delete all my stuff because my hi res textures were leet :P
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Technically its only me animating though ;)
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DemonicSandwich




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Post by DemonicSandwich »

ScottyGEE wrote:
DemonicSandwich wrote:Super-high-res bitmap? (o_0)
Image
Wish I could ssee the image.

Anyway, hi res bitmap aren't the most practical. they are cool though! Wish I didn't delete all my stuff because my hi res textures were leet :P
Well the 1024's are very useful in-game for high restetures or if you have a model that has allot of parts.

The 2048's are nice and all but are in no way economic to use since you can get away with a 1024 and the fact that 2048's add too much file size to your map. :?
They are more of a proof of concept.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by CaptainPoopface »

Fun with grav thrones. I love this thing. It makes me feel like a James Bond villain.



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This one temporarily invisibilizes when you push L trigger!
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Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
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Post by GametagAeonFlux »

I don't think I've seen an active camo'd vehicle in Halo 2 before...cool stuff.
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Post by bibbit »

I thought I saw it in one mod or another, but that doesn't make it any less cool.
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Post by CaptainPoopface »

Turk discovered it via the jpt method, and he had a video of a primitive cloaking vehicle (Cassandra). I think my innovation is how I impose the time limit, whereas by default, it lasts until you die or take a certain kind/amount of damage. It seems like Turk tried to use an effect delay for the camo time, but my method is a little simpler and dirtier.

Somebody posted a mod with a cloaking warthog, but he used my technique and didn't give credit... It also required you to stop, and my newest method works on the fly. :P
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
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Post by Corvette19 »

Good stuff Poopface.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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Philly




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Post by Philly »

FTD, now and then. This image is fairly large, so I'll thumbnail it.
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For anybody still wondering where FTD has gone, here it is.
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Post by L0d3x »

That looks perty guys.
I'll have something new in a few days.
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Post by InvaderVeex »

Wow, I love that b30 theme.
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Philly




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Post by Philly »

Yes, you get a choice of that or 'classic'.
For anybody still wondering where FTD has gone, here it is.
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