Sandbox 3.3
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- Posts: 93
- Joined: Fri Aug 03, 2007 7:36 pm
- Contact:
@shade45
I still have the problem ...
I tried to Update my .net Frameworks but it just dont want to work.
The older Version, 1.5 works perfect.
Someone here said he installed ALL the .net Frameworks and you said that he should de-install the older ones ...
I would do that too, but I need them to run "Visual C# 2008" ...
Is there a another way to get the App running ?
Maybe you Update the source and I compile it as x64 ...
greetz
Vene
I still have the problem ...
I tried to Update my .net Frameworks but it just dont want to work.
The older Version, 1.5 works perfect.
Someone here said he installed ALL the .net Frameworks and you said that he should de-install the older ones ...
I would do that too, but I need them to run "Visual C# 2008" ...
Is there a another way to get the App running ?
Maybe you Update the source and I compile it as x64 ...
greetz
Vene
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
There's your problem, this is compiled for x86.xI_V3n93ance_Ix wrote:@shade45
I still have the problem ...
I tried to Update my .net Frameworks but it just dont want to work.
The older Version, 1.5 works perfect.
Someone here said he installed ALL the .net Frameworks and you said that he should de-install the older ones ...
I would do that too, but I need them to run "Visual C# 2008" ...
Is there a another way to get the App running ?
Maybe you Update the source and I compile it as x64 ...
greetz
Vene
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
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- Posts: 57
- Joined: Tue Mar 27, 2007 5:53 pm
I have to say I think you are doing a great job with the updates, taking in almost every good suggestion. I lold the first time I saw the new save screen. Someone above already suggested minimizing the slots by type, so I'll add support to that idea.
I was wondering if you would add all of the item properties as like an 'advanced mode', like the extra yaw pitch roll(whatever they might be for), and hill and territory dimensions. Also wondering if you know, can you adjust the dimensions of invisible barriers using the same data points as the rectangle hill dimensions?
I was wondering if you would add all of the item properties as like an 'advanced mode', like the extra yaw pitch roll(whatever they might be for), and hill and territory dimensions. Also wondering if you know, can you adjust the dimensions of invisible barriers using the same data points as the rectangle hill dimensions?
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- Posts: 54
- Joined: Sat Aug 18, 2007 12:22 pm
like that idea tooManBearPig_06 wrote:I have to say I think you are doing a great job with the updates, taking in almost every good suggestion. I lold the first time I saw the new save screen. Someone above already suggested minimizing the slots by type, so I'll add support to that idea.
I was wondering if you would add all of the item properties as like an 'advanced mode', like the extra yaw pitch roll(whatever they might be for), and hill and territory dimensions. Also wondering if you know, can you adjust the dimensions of invisible barriers using the same data points as the rectangle hill dimensions?
also just a minor suggestion, could you make the scroll wheel on the mouse scroll through the menu instead on changing the display type
GREAT APP keep up the good work
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- Posts: 57
- Joined: Tue Mar 27, 2007 5:53 pm
I am not referring to the map bounds, I am referring to the nutblocker, box_xl, wall_xl and so on.
I was able to scroll through the slots just fine.skyliner99 wrote:
like that idea too
also just a minor suggestion, could you make the scroll wheel on the mouse scroll through the menu instead on changing the display type
GREAT APP keep up the good work
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- Posts: 54
- Joined: Sat Aug 18, 2007 12:22 pm
yea nvm, i had the dialogue box in the top corner highlightedManBearPig_06 wrote:Veegie wrote: I am not referring to the map bounds, I am referring to the nutblocker, box_xl, wall_xl and so on.
I was able to scroll through the slots just fine.skyliner99 wrote:
like that idea too
also just a minor suggestion, could you make the scroll wheel on the mouse scroll through the menu instead on changing the display type
GREAT APP keep up the good work
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- Posts: 57
- Joined: Tue Mar 27, 2007 5:53 pm
So you can't change the dimensions of a hill in hex? I don't think that is true. I was asking if anyone has tried to use those same variables (like how spare clips and teleporter channels are in the same place) to adjust the dimensions of a nutblocker, or if they are predefined sizes.Veegie wrote:No.ManBearPig_06 wrote:I am not referring to the map bounds, I am referring to the nutblocker, box_xl, wall_xl and so on.
That would require you to modify the tag itself.
All you can mod inside of a usermap is what tag is referenced where(generally).
You can't change the size of anything. You can only spawn it as it is.ManBearPig_06 wrote:So you can't change the dimensions of a hill in hex? I don't think that is true. I was asking if anyone has tried to use those same variables (like how spare clips and teleporter channels are in the same place) to adjust the dimensions of a nutblocker, or if they are predefined sizes.Veegie wrote:No.ManBearPig_06 wrote:I am not referring to the map bounds, I am referring to the nutblocker, box_xl, wall_xl and so on.
That would require you to modify the tag itself.
All you can mod inside of a usermap is what tag is referenced where(generally).