Gravemind Beta v1.3 Updated 2/8/08

Put all utilities related to Halo2 Vista here.
Shock120





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Post by Shock120 »

Please add the feature Multiple Ident swapper.
*I select lots of idents, just so I can null them at once...*
*...or switch them to one specific ident* :wink:
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jordanimal




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Post by jordanimal »

Shock120 wrote:Please add the feature Multiple Ident swapper.
*I select lots of idents, just so I can null them at once...*
*...or switch them to one specific ident* :wink:
PLEASE! Select multiples for mass nulling. That would be so awesome.
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grimdoomer




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Post by grimdoomer »

I fixed a lot of bugs in the meta editor thanks to Xzodia who also should me how to allocate things. Expect an update soon!
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Post by grimdoomer »

Updated, I added mass dependancy swapping/nulling, a Collision Viewer with real time settings, and thanks to XZodia, who helped fix a nasty bug in the meta editor. It should run a lot smoother now :wink: I also updated some plugins. You will have to redo your settings apon update.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Shock120





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Post by Shock120 »

grimdoomer wrote:Updated, I added mass dependancy swapping/nulling, a Collision Viewer with real time settings, and thanks to XZodia, who helped fix a nasty bug in the meta editor. It should run a lot smoother now :wink: I also updated some plugins. You will have to redo your settings apon update.
Yay. :wink: Thankyou
edit: [Matg] is missing stuff.
Last edited by Shock120 on Sat Aug 02, 2008 6:03 pm, edited 1 time in total.
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NotZachary82





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Post by NotZachary82 »

Does this collision viewer work the way you were hoping as you told me on AIM?
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grimdoomer




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Post by grimdoomer »

NotZachary82 wrote:Does this collision viewer work the way you were hoping as you told me on AIM?
Not yet, it only shows spheres. Im working on verts right now.
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Post by Something_Else »

Cool that you managed to update it so soon.
The Matg is missing a lot of stuff though...
Could I just copy the plugin from the 1.1 beta? (still got it as it didn't overwrite the old one)
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Post by grimdoomer »

Something_Else wrote:Cool that you managed to update it so soon.
The Matg is missing a lot of stuff though...
Could I just copy the plugin from the 1.1 beta? (still got it as it didn't overwrite the old one)
Probaly because I didn't update matg.
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Post by xzodia »

The autoupdate doesn't work...
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grimdoomer




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Post by grimdoomer »

I see, I'll get right on it.
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Post by stetflo1337 »

yes finaly btw grimdoomer im stevendaman47
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BoX255





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Update not work

Post by BoX255 »

Ey whats up =P

I post this because when i open gravemind, ever say,there is an new update available, want install it now?
I click yes, and say: For complete the update u need restart gravemind, you want restart GRAVEMID now?
I click yes, and then, when it re-open automatically say again: There is an new update available.

someone can help me? :?:
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Re: Update not work

Post by grimdoomer »

BoX255 wrote:Ey whats up =P

I post this because when i open gravemind, ever say,there is an new update available, want install it now?
I click yes, and say: For complete the update u need restart gravemind, you want restart GRAVEMID now?
I click yes, and then, when it re-open automatically say again: There is an new update available.

someone can help me? :?:
Yes, there was a bug in the Auto Update system :oops: Im going to add bitmap Internalizing, run some tests on everything and then there will be a new version with bitmap biew, extraction, and injection up.
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Post by Patrickh »

Sweet, its about time! :D
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Post by rancor26 »

where can i change character (hunter) hitpoints, shields etc?

EDIT: nvm i found it out
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Post by DG333 »

It's finally out!
A HMT for H2! Woot!
Congradulations and thanks for the hard work you all put into this project.

One quick question..
Is there anyway to spawn characters in vehicle turrets and seats?
Thanks and congrats again.
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Post by Shock120 »

DG333 wrote:...Is there anyway to spawn characters in vehicle turrets and seats?
Look at the specific [Vehi] and you'll see "Built-in Gunner" switch them to any [Char] you want.
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Post by DG333 »

Shock120 wrote:
DG333 wrote:...Is there anyway to spawn characters in vehicle turrets and seats?
Look at the specific [Vehi] and you'll see "Built-in Gunner" switch them to any [Char] you want.
Didin't work. :(
When I swapped that I still got an empty hog, and when I got in it the game crashed.

Do you change the BIG on the turrent vehicle or the warthog itself?

I'd also like to report a bug when ever I switch the teams of any character, they don't spawn at all throught any level except in vehicles.
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grimdoomer




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Post by grimdoomer »

DG333 wrote:
Shock120 wrote:
DG333 wrote:...Is there anyway to spawn characters in vehicle turrets and seats?
Look at the specific [Vehi] and you'll see "Built-in Gunner" switch them to any [Char] you want.
Didin't work. :(
When I swapped that I still got an empty hog, and when I got in it the game crashed.

Do you change the BIG on the turrent vehicle or the warthog itself?

I'd also like to report a bug when ever I switch the teams of any character, they don't spawn at all throught any level except in vehicles.
Because the bipd tag isn't finished and has some bugs. It has also know to brick maps so watch out.
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