Vehicles Sure Weigh Alot

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DeadHamster




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Vehicles Sure Weigh Alot

Post by DeadHamster »

I have AI. They're in a tank. I make the tank supa heavy. The tank hits the ground, the AI drops out, then, because the tank is supa heavy, the tank falls through the BSP, almost like it was never there at all.


Only catch, is that it only drops off a few AI, the rest stay inside the tank


In return for giving the community a new clever way to spawn AI w/o visible vehicles or CE, Maybe you guysz can help me out with getting the rest of the AI outta muh tank?

Please?
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Re: Vehicles Sure Weigh Alot

Post by bcnipod »

DeadHamster wrote:I have AI. They're in a tank. I make the tank supa heavy. The tank hits the ground, the AI drops out, then, because the tank is supa heavy, the tank falls through the BSP, almost like it was never there at all.


Only catch, is that it only drops off a few AI, the rest stay inside the tank


In return for giving the community a new clever way to spawn AI w/o visible vehicles or CE, Maybe you guysz can help me out with getting the rest of the AI outta muh tank?

Please?
I think it is the coll tag, that will eject people out of a vehicle if it is upside down.
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DeadHamster




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Post by DeadHamster »

Yeah, the collision tag contains stuff like health and the collision model, that controls when an object is hit by something. so when a vehicle hits the ground, and the vehicle is upside down, it ejects the riders.


My problem is that it's falling so fast, it either doesnt eject all of them or just pulls them down with it. Either way, it's a no good.
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Post by bcnipod »

Then find another way, don't know what else to say.
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Post by guysullavin »

maybe drop it from a lower distance? maybe if it doesn't drop through try and find the best distance for it to fall through and release everyone out :|
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Post by bcnipod »

Maybe try moving the location of the seats.
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Post by DeadHamster »

It's all good, I found an alternative to this, where you wont see any string messages which was an issue in my last mod.

It uses a special made collision model. I'll explain more when I release.
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Post by Andrew_b »

You should make the tanks hit the ground and fly around. thatd be leet. lol. :wink:

i love our offtopic posts that only we get.
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Post by DeadHamster »

mhm. They're pretty spectacular.




And yeah, thanks for that advice yesterday, that really helped [/sarcasm]
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Post by AbeFroman »

wait...if the coll tag determines whether or not you eject when you flip...then how do you make it so you DON'T eject when you flip?
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Post by DeadHamster »

the coll tag doesnt do that. Well not directly at least.

And to do what you said you need a script.
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