Looking at in a 3Ds, it would appear that with the way the bitmap is setup that it points to the negative end of the maps Y axis.Argon wrote:Compass points north, duh.
I don't know what controls where north is.
Halo W.I.P. Photography
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
there's a value in the scnr called "Local North"
its right at the top, might even be the 1st value...can't remember
its right at the top, might even be the 1st value...can't remember
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Playing with bones on the plasma rifle.
-----[ [BioDrop][Wake Island][3volved's Havok][Nightmare] ]-----
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Third person attached to player. No yelo or any other trainers. Still glitches to work out.
Last edited by Argon on Tue Jul 29, 2008 8:48 pm, edited 1 time in total.
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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
Now my flashlight sets things on fire.
Nice find Darkgon. You could also use this for temporary active camo with the jpt method, or any third projectile weapon with infinite ammo, activated by crouching.
Good stuff. I didn't even have to attach anything to the biped.
Nice find Darkgon. You could also use this for temporary active camo with the jpt method, or any third projectile weapon with infinite ammo, activated by crouching.
Good stuff. I didn't even have to attach anything to the biped.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
That is why I do research.
Fp model with any object.
Fp model with any object.
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- Dissolution241
- Posts: 1018
- Joined: Fri Feb 02, 2007 7:34 pm
- Location: Oregon
I find it rude how you complement everyone around me and not me. He did that because of what I did and I told him how to do it. Dun beh rude.ScottyGEE wrote:Nice captain! Real awesome
Edit:
After thinking about it I don't see it as a big deal. Wasn't in a good mood earlier. Sorry.
-----[ [BioDrop][Wake Island][3volved's Havok][Nightmare] ]-----
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Eh, I wrote up some paragraphs and rewrote them a few times...I don't know how to clarify myself to you. But anyway, I either see faults that can be fixed or may not have been noticed compared to other pictures (the lines in the spiker picture) , I don't understand the purpose (3rd person), what the mod actually is (the bone movement? I don't see anything) or I just miss what you've presented (I only saw the kool HUD and the ODST mods just then. How can I compliment you on your work if I haven't seen it? ), or I'm just jokingly being a jerk (me talking about how you could be placing the model in order to hide faults, because I've done it in the past).
The fact that I actually look into your work to see if there is anything to find improvement on/can be changed in a way I think would make it better I say is preferable than just giving generic compliments is much better in my mind. But I suppose I can change my attitude and come here more frequently to see people's work. I do kinda need something to do here after all...
The fact that I actually look into your work to see if there is anything to find improvement on/can be changed in a way I think would make it better I say is preferable than just giving generic compliments is much better in my mind. But I suppose I can change my attitude and come here more frequently to see people's work. I do kinda need something to do here after all...
- Sgt.Peppers
- Posts: 2277
- Joined: Thu Jul 06, 2006 1:25 pm
- Location: Texas
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario