Halo W.I.P. Photography
- T Beezie
- Posts: 584
- Joined: Sun Dec 11, 2005 7:59 pm
- Location: Teh bourbon capital of the world
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A small update...


coag's ground shader with a custom blending map, since Containment originally lacked one.
on a side note,
I havn't ever seen anyone use Argon's "Foundry" mod for anything, another fun mod I've been playing with...so I got to thinking..and......
BRUTEBALL was born!





feel free to LOL at the oversized cieling fans.
and...well, why not, a couple more.....




coag's ground shader with a custom blending map, since Containment originally lacked one.

on a side note,
I havn't ever seen anyone use Argon's "Foundry" mod for anything, another fun mod I've been playing with...so I got to thinking..and......
BRUTEBALL was born!





feel free to LOL at the oversized cieling fans.

and...well, why not, a couple more.....


Every single one of those screenshots look amazing.
Oh, and please tell me you're releasing the "Brute Ball" one. Hell, please tell me you're releasing all of them!?
EDIT: I see the BR on the back. Attachment or real? Also, where in the hell are the last 2 pictures? A custom map you're making out of machs and blocs? Oh, and I love the shader for the Shield Door.
Oh, and please tell me you're releasing the "Brute Ball" one. Hell, please tell me you're releasing all of them!?
EDIT: I see the BR on the back. Attachment or real? Also, where in the hell are the last 2 pictures? A custom map you're making out of machs and blocs? Oh, and I love the shader for the Shield Door.

Damn T Beezie, you've been busy.
If you need anything come to me.
I can give you a good shader for that shield door and maybe I will work on a HUD for you. Just hit me up on AIM if you need anything.
If you need anything come to me.
I can give you a good shader for that shield door and maybe I will work on a HUD for you. Just hit me up on AIM if you need anything.

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- T Beezie
- Posts: 584
- Joined: Sun Dec 11, 2005 7:59 pm
- Location: Teh bourbon capital of the world
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DrXThirst wrote:I see the BR on the back. Attachment or real? Also, where in the hell are the last 2 pictures? A custom map you're making out of machs and blocs?


Unfortunatly the BR is only an attachment, but I've been experimenting with the "backpack-weap" concept lately, not much progress. But, I have hope, that maybe, with the right model variation and script combination it may become a reality. *crosses-fingers*
The last 2 pics are of a custom mach/bloc mod I've been piecing together, could turn out 1337...so many ideas...so little spare time. ;'-(
Can't photoshop this!!1!1!=Pneodos wrote:Haha awesome, but that brute looks like if it was photoshoped, on that map the characters lightning doesn't seem to match with the "map" ambience.
Although you may notice that the brutes are invincible through most of the vid, this was simply for testing purposes.
And the FP melee is horribly inaccurate at the moment, due to the Brute's 3rd person animation gumming up the works.
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Not bad. I wonder how Bruteball plays. If only the custom jmad tools had been released... I had thought about using Dark's Foundry as a base map for another mod as well.
Why bother with the backpack weapons? I don't understand the rampant obsession with porting H3 content to H2. The 3volved flamethrower and Mongoose are nice additions to the game, but I don't think backpack weapons are worth the trouble. Whatever floats your boat though.
I hope to see some things in the Downloads section one day soon...
Why bother with the backpack weapons? I don't understand the rampant obsession with porting H3 content to H2. The 3volved flamethrower and Mongoose are nice additions to the game, but I don't think backpack weapons are worth the trouble. Whatever floats your boat though.
I hope to see some things in the Downloads section one day soon...
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- jordanimal
- Posts: 678
- Joined: Wed Nov 16, 2005 1:41 pm
- Location: Houston, Texas
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I went further into fixing the lighting on an injected model.
I started with a new shader. The only problem with this shader is that there are extremely light shadow that are so annoying and distracting to look at.
This shader also tends to lightmaping and shadows, so now it doesn't stick out like a glowing sore thumb in a dark map/area.
Contact me on AIM if you want me to guide you through making the shader or want the shader itself.
I will be releasing tutorials on how to do tons of thins soon, untile then contact me if you need any information.
Heres a picture of the new shader.

I started with a new shader. The only problem with this shader is that there are extremely light shadow that are so annoying and distracting to look at.
This shader also tends to lightmaping and shadows, so now it doesn't stick out like a glowing sore thumb in a dark map/area.
Contact me on AIM if you want me to guide you through making the shader or want the shader itself.
I will be releasing tutorials on how to do tons of thins soon, untile then contact me if you need any information.
Heres a picture of the new shader.


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What?This shader also tends to lightmaping and shadows
But its much more blended


Also very kool stuff there TBZ.

Scotty, thats not a good attitude. I don't lie about what I do.

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Lol, yea.

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http://files.filefront.com/Yeeawmv/;112 ... einfo.html
I made a working compass and made the flashlight turn on when you crouch.
I made a working compass and made the flashlight turn on when you crouch.

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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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What else can you assign to the crouch besides a flashlight? Any weapon attachment?
What does the compass point to? Do you put an arbitrary waypoint on the map? Can it be set to a rival?
What does the compass point to? Do you put an arbitrary waypoint on the map? Can it be set to a rival?
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
I was doing effects that would spawn when I crouch.
Compass points north, duh.
I don't know what controls where north is.
Compass points north, duh.
I don't know what controls where north is.

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