[Map mod] AoTCR X (Mac + PC)

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Loor





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[Map mod] AoTCR X (Mac + PC)

Post by Loor »

AoTCR X

Description
A AoTCR SP>MP for Mac, with banshees, ghosts, C gun turrets, C shields, weapons, Dead spartans and blood.

AoTCR X is the next greatest mod. It is one of the first Mac SP>MP mods there are, and has something different from most of the others. Apart from weapons, vehicles and MP elements, the map is completely unchanged. There are no teleporters, no crashed dropships, no way to easily get to the other base. It is just the Control room of Installation 04 with two bases, vehicles, weapons and other Spartans. You may think thats good or bad, but thats the way it is.

Warning
The vehicles are placed in by swapping scenery. They will not be altered by gametypes, and they cannot respawn properly. Therefore, Turn respawn off! or play with only half the vehicles respawing at random spots.



Pictures

Image

DOWNLOAD:
http://alyssea.net/halo/aotctx.zip
(zip)


This mod is in Alpha. It should work, but if you find any bugs...Report them!


Credits:
Andrew_b: for the origional map



Extra: Find the goodies!
Last edited by Loor on Thu Jul 24, 2008 11:25 pm, edited 1 time in total.
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Andrew_b




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Post by Andrew_b »

Image

:wink:

Love it. I will rate when I test it. :D
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Post by Cobain »

oh yummy
and nice presentation of your mod
just that much makes me want to download....
and i shall =]
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Altimit01




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Post by Altimit01 »

Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.
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Loor





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Post by Loor »

I used Andrew_B.

He on his windows SP > MP'd the bare map with nothing in it. I converted with Harbinger (was ce), then used Swordedit to add scenery, weapons, vehicles, I had to PMI the vehicles (mp versions), and lots of others stuff too. (Including health pack!)
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Post by flea925 »

Loor i suggest you enter in MOTM
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Post by MoDFox »

Sexy, I like how you didn't make it something outrageous by adding a bunch of useless crap. Good job! I'll test this at some point.
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Lambda





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Post by Lambda »

Altimit01 wrote:Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.
so basically option E, looks goood

I wish my C#MT still worked...
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softer on the eyes now
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Post by bcnipod »

Lambda wrote:
Altimit01 wrote:Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.
so basically option E, looks goood

I wish my C#MT still worked...
I have a sneaking suspicion that nobodies will work again.

Great looking map Loor, I have not seen you on the forums or AIM in a while, thought you disappeared from modding, I guess I was mistaken.
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Loor





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Post by Loor »

I went on a 5 week holiday. I made sure I had a working converted map before I left and did all this when I was bored :D
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Post by Andrew_b »

Loor wrote:I went on a 5 week holiday. I made sure I had a working converted map before I left and did all this when I was bored :D
Yeah, you made me stay up 36 hours to get it. :P
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Post by Corvette19 »

I Like This.

Good job!
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Post by DeadHamster »

I like this too, looks very good. Good job Loor.
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Loor





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Post by Loor »

Thanks :)

If anyone doesn't have any burning bugs that they've discovered, I guess I can say that its out of Alpha/beta.

Also, anyone found the secret room? :p
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Post by MoDFox »

Loor wrote: Also, anyone found the secret room? :p
Yes :wink: lol.
I haven't seen any bugs yet so its looking good.
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