remodelling

Discuss general issues about modding HaloPC. Post ideas for mods here.
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guysullavin





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remodelling

Post by guysullavin »

i've always wondered what you can actually do to objects to put them for halo PC/mac (if there's a difference) i've heard is all you can do is move vertices and edges and faces around, but i don't know! can someone answer this that isn't a complete n00b
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
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Altimit01




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Post by Altimit01 »

PC: remodel aka moving verts around only.

Mac: either nothing or if you can get it to work custom model importation using OBJConverter. Never had much luck with it meself but I know it's possible.
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guysullavin





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Post by guysullavin »

wel, i tried it out today, but since wings screws up all the .obj files it opens and blender has troubles opening them (all i get is a dot... yea one vert...) but i did manage to edit the ar and then import it, but parts were see-through and only showed an outline, but at least it didn't do the weird lines-all-over-the-place thing...
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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DeadHamster




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Post by DeadHamster »

Don't you have to do something with triangulating the model to import it correctly on macs?

Not sure, but I remember that for some reason.
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Altimit01




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Post by Altimit01 »

Well you're always supposed to triangulate. The only reason it's not as common an issue for PC's is that remodeling doesn't change the fact that there's always 3 verts to a face. Halo can only render triangles. The issue with non-showing usually has something to do with faces facing the wrong direction.
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DeadHamster




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Post by DeadHamster »

Ahhh okays. I knew all of that, I just didn't realise some modeling programs don't automatically make triangles out of polys. Every one that I've worked with does. At least Im pretty sure they do. :?
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guysullavin





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Post by guysullavin »

so that explains the see-throughs? ill try it...

P.S. i've also figured out that if you apply materials to your object (textures, colors, etc...) then thats what starts the whole mess of lines, i think its because halo IS reading them, but they aren't triangles so its screwing up the system.

But thats my theory

EDIT: ok, the triangulating thing is true, if you're under the limit of verts/inds, but if you're already over it, then dont do it, but basically you can just sorta move the verts/sides/faces around, and thats basically all you can do.

I got a model to actually work! (it was done in like 5 mins, so it sucks :lol: , constructive criticism is nice :) i also didn't skin it either so it ripples at some places)

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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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DeadHamster




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Post by DeadHamster »

That model is fugly as all hell, But congrats on getting it to work.
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timmy42





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Post by timmy42 »

lol every journey begins with a single step
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DeadHamster




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Post by DeadHamster »

timmy42 wrote:lol every journey begins with a single step
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O RLY?
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guysullavin





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Post by guysullavin »

or wheelchair...

but i dont think its THAT bad, at least the skin wasn't too distorted... oh, and the l33t iron sights was actually an accedent, lol

also, for some reason i can only edit the /fp model because of the faces inside out or something, and if i knew how to turn them right-way out then i think i can make some pretty badass models :D
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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timmy42





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Post by timmy42 »

ok mr. specific-person

every journey begins with a single step OR the turn of the wheels on one's wheelchair...
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