NIGHTWINDER V4 release
Ok jkjk its not the zoom sound that causes the crackle its to do with how halo uses the sound files if export a sound file from the maps loopin sound its length is say 1.48 seconds long however in Goldwave the programe im using to edit with it says the file is only 1.31 secs long so any origonal loopin sound has some filla in it to make it sound smooth.
I simply cannot reproduce that andif i put the tracks in at 1.31 seconds its sounds worse.
trying out pokecancers new sound tool at the mo any sucess will let you know.
Thanks for your time
I simply cannot reproduce that andif i put the tracks in at 1.31 seconds its sounds worse.
trying out pokecancers new sound tool at the mo any sucess will let you know.
Thanks for your time
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
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MrMurder The Magnums Of Justice
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Ok thanks to Allisters covasion mod and finnally seeing some more sidewinder mods i should have ready a few different versions of the nightwinder map a daytime, a nighttime and kinda dusktime will be adding in a few new surprises to all three maps the only difference will be how dark it is this when finished will be the last release of my mod work begins a new on others.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
Ok im not far off releasing my last nightwinder so anyone want anything added or changed post up.
Still having some sound injection problems but working on it believe me its really starting to piss me off so if anyone can help out here please do.
The nighttime has been changed to dusk so nightvision isnt really neede (but still there with the usual limits applyed). I've added some extra areas to play around in, there is a totally new weapon and grenade type plus an extra vehicle.
If i can get the collision model problems sorted then i can finish and post up if not will release it and update it if i can.
Thanks for your time, remember post up and let me know what you would like to see will add it in if i can.
Still having some sound injection problems but working on it believe me its really starting to piss me off so if anyone can help out here please do.
The nighttime has been changed to dusk so nightvision isnt really neede (but still there with the usual limits applyed). I've added some extra areas to play around in, there is a totally new weapon and grenade type plus an extra vehicle.
If i can get the collision model problems sorted then i can finish and post up if not will release it and update it if i can.
Thanks for your time, remember post up and let me know what you would like to see will add it in if i can.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
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Nightwinder v4\5
Ok mate open both my nightwinder and the sp level in seperate hmts and change the p nades statistics to match the nightwinder ones ok
Then import the model of the weapon if you liked it if not no worries
Then import the discs model also over the oddball and then swap the plasma grenade model for the oddball in hmt.
Ok open the sp map in hht and go to the weapon tag and pick a weapon you want to fire the disc and change the proj to plasma grenade and your done enjoy.
Thanks for your time.
Then import the model of the weapon if you liked it if not no worries
Then import the discs model also over the oddball and then swap the plasma grenade model for the oddball in hmt.
Ok open the sp map in hht and go to the weapon tag and pick a weapon you want to fire the disc and change the proj to plasma grenade and your done enjoy.
Thanks for your time.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
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Alright, I compiled a .zip file of all the stuff I have done so far, I was wondering if you could look over it and straighten out a few issues I have?
its a 1.3MB file, and I would really love professional help. The projectiles seem to be swaped and un named in HMT, which confuses me.
If you would be as kind, here it is.
its a 1.3MB file, and I would really love professional help. The projectiles seem to be swaped and un named in HMT, which confuses me.
If you would be as kind, here it is.
- Attachments
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- Nightwinder info.zip
- This is not a mod, so dont download it unless your helping, or you will be hopelessly confused, and I don't want to be flooded with PM's on how to make it work. ALL CONTENT INSIDE (except text files) ARE MR MURDERS!
- (1.64 MiB) Downloaded 12 times
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact:
-
- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact:
-
- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact: