Mb if your blind....INSANEdrive wrote:It looks Like a Half Life/ Team Fortress with a Lighting Upgrade
Mirror's Edge
404INSANEdrive wrote:No...No I'm not. Its hard to explain...but if I had Infinite resources and Protege talent in the creation of video games from the ground up (In all its aspects) this game is what I would of made. Everything is just....wow.Danke wrote: It seems like everyone is getting a little too excited about it (INSANEdrive, are you okay?) I'll need something a little more substantial before I start thinking this is anything near worth buying.
It---for one reason or another---strikes me at my core.
It looks Like a Half Life/ Team Fortress with a Lighting UpgradeKirk wrote: I think the graphical side of this is amazing. It seems to have a simplistic artistic feel to it and I love it...
Don't really like how all the objectives are colored red. Maybe there are difficulties where you can... turn that shit off?
- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
- Contact:
Fixed.Jordan wrote:Because... if I see a suggested path I'm not going to say to myself, "Hm, the staircase is one way up, but I think I'm going to chance scaling the outterside of the building using this rubber band and these paperclips and duct tape."
Yes, my inner-monologue is totally MacGyver.
In my opinion, this game needs an HDR makeover. The lighting strikes me as primitive.
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
- Contact:
i haven't seen the video yet, the pc i'm on can't play it well enough to do it justice, but i've been keeping my eye on this one. what i'm hoping for is the free running aspect to play well with at least some sort of sandbox gameplay. that, and free running + gunplay sounds promising, like what the matrix game did with guns + slow-mo. i'd say more, but i'll watch the video first.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
- JunkfoodMan
- Posts: 1061
- Joined: Fri Jan 27, 2006 10:18 am
- Location: London, Englandia
You can't. To be perfectly honest, the video gaming industry needs more April Ryans and fewer Duke Nukems, and we all know it.-Legendary- wrote:iWant.. I hope you can be a male though. ;-;
No free roaming, but the levels are supposed to have the numerous paths shebang.Ragdoll wrote:I'm sure there will be a great multiplayer for this game, I'm hoping for a free-roam environment as well.
jordanimal wrote:Hmm, seems like a free running game. This looks like a rental game IMO. I wouldn't want to buy that. Doesn't look long enough. Also a sort of follow the red brick road.. No real choice.
Jordan wrote:But in all seriousness it doesn't really seem like you have that much control over the path you take at all. I like watching free running, and this game makes it seem like you're really just watching more than anything else.
My understanding of Mirror's Edge is that, in the final game, levels will have different ways of getting there, but that runner's vision is to help along players who don't know where to go next by showing them the (as someone else said) "suggested path", as I understand it, if the game thinks they're stuck, not immediately.Main wrote:I hate "Runner vision" with it's paths right before you, what's the point of a parkour/freerun game if it limits paths?
However, even if the game is unipath and utterly linear, then it can still be good. Think Portal... the game was basically 19 linear puzzles in a row, and it was still one of the best games of '08 and possessed plenty of variety.
Eh? Not really... TF2's art style is cartoony. Mirror's Edge is bright, utopian (even if the game's world isn't really utopian) – clean, bright, but lacking in green (to reinforce the city's sterile atmosphere) or non-primary colors (to reinforce the uniformity ideas of the 'evil' government). Also, apparently, as Faith loses health, her vision desaturates, making the city look monolithic.Main wrote:I like the lighting, very similar to TF2.
This post printed on 100% recycled electrons.
Lighting is the same as art style?HunterXI wrote:Eh? Not really... TF2's art style is cartoony. Mirror's Edge is bright, utopian (even if the game's world isn't really utopian) – clean, bright, but lacking in green (to reinforce the city's sterile atmosphere) or non-primary colors (to reinforce the uniformity ideas of the 'evil' government). Also, apparently, as Faith loses health, her vision desaturates, making the city look monolithic.Main wrote:I like the lighting, very similar to TF2.
Man, I must be out of touch with games.