Stupid Snowbound...
Stupid Snowbound...
I'm trying to make a map on Snowbound but I'm having 2 small problems.
When i swap out the Covenant_defender vehicle (which i believe is the turrets) for plasma grenades and go in game the turrets are still there and there are no plasma grenades. I don't know why its doing that.
Also i made a sniper tower and the bottom works fine. But the top disappears and doesn't respawn after about 30 seconds. I guess that's because its a movable object and not a static object like the bottom part but i don't know why it won't respawn.
When i swap out the Covenant_defender vehicle (which i believe is the turrets) for plasma grenades and go in game the turrets are still there and there are no plasma grenades. I don't know why its doing that.
Also i made a sniper tower and the bottom works fine. But the top disappears and doesn't respawn after about 30 seconds. I guess that's because its a movable object and not a static object like the bottom part but i don't know why it won't respawn.
The AI* turrets are not stored in the Forge variant. To remove them you'd need to edit the map file.
Last edited by Tural on Sat Jul 19, 2008 11:34 am, edited 1 time in total.
- bballaplaya4life
- Posts: 127
- Joined: Tue Feb 05, 2008 2:01 pm
- Location: Earth
- Contact:
That is what they are called though, right? Covenant defender vehicles?
Senor_Grunt: Okay, so, I was playing CoD4 earlier, and about 30 minutes into playing, the screen went black, then flashed, then the 360 gave me red rings. Only, they weren't rings, they were half of the ring. Like, only two of the controller light thingies were light up red. WTF does this mean? Like seriously. My 360 still works, but it does that like once every week at the least, and it's getting annoying getting to round 16 in the zombie mode for CoD5 (so totally not bragging ), then suddenly blacking out. :[
tucker933: Pour some liquid nitrogen on it.
tucker933: Pour some liquid nitrogen on it.
There are placement chunks for the turrets stored in Snowbound usermaps, but they cannot be deleted as the .map scenario dictates that there must be turrets spawned, and which have AI enabled.

They cant keep a good man down
Always keep a smile when them want see me frown
They will never ever take I&I crown
I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?

Those who can't play, mod.
And those who can't mod, mod PC.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
No those boundries are stored in the BSP, the invisible wall entities are for blocking things like hallways.uralllame wrote:I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
You cannot modify them in any way. Unless you mod the map.Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.

...Eaton wrote:You cannot modify them in any way. Unless you mod the map.Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
If you read my post, you would have realized that is incorrect. The usermap stores placement chunks for them, if you edit the co ords to a place far under the map or up high etc it will work. You cannot delete the placement chunk, because the .map scenario dictates there must be a certain number of turrets spawned and that they must have AI.Eaton wrote:You cannot modify them in any way. Unless you mod the map.Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
Short answer: Yes you can move them places far out of the map to make them useless, you just cant remove them from the map period.

They cant keep a good man down
Always keep a smile when them want see me frown
They will never ever take I&I crown