Ok... I got a really weird error.

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[cc]z@nd!




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Post by [cc]z@nd! »

sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it
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Post by rossmum »

[cc]z@nd! wrote:sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it
What, bots?
This has been done to death. Search.
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Post by HunterXI »

someone tried this, but was unable to get the game to load, even though the bsp did show up in sparkedit. lol, "crotana"... lmfao!
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Post by VoiDeD »

crotana... lmao this is the funniest thing ive heard today..
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Post by HunterXI »

Voided wrote:crotana... lmao this is the funniest thing ive heard today..
yeah we should make a parody of cortana.org and make it crotana.org lmao!
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Post by rossmum »

[cc]z@nd! wrote:sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it
What, you want to get busted?
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Post by VoiDeD »

Hunter wrote: What, you want to get busted?
busted? for doing whut?
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Post by rossmum »

Voided wrote:
Hunter wrote: What, you want to get busted?
busted? for doing whut?
*smacks forhead* :roll:
Sending questions to Gren that could easily be answered by someone else...He'll be busy dealing with the noob influx...
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Post by VoiDeD »

whoa.. hunter.. we got the same number of posts..
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Post by WolfBite »

Dude, quit spamming the frickin site! Gosh freekin noob.
HA! You think legendary is hard try me on for size!
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Post by VoiDeD »

WolfBite wrote:Dude, quit spamming the frickin site! Gosh freekin noob.
are u talking to me?
u better not be talking to me..
u better be talking to hunter :P

and before you call me a noob.. tell me, can you do anything with hmt at all?
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Post by HunterXI »

Voided wrote:
WolfBite wrote:Dude, quit spamming the frickin site! Gosh freekin noob.
are u talking to me?
u better not be talking to me..
u better be talking to hunter :P

and before you call me a noob.. tell me, can you do anything with hmt at all?
you definitely arent a n00b, voided, but that was kinda spam...
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Post by -=]-[EX=- »

you could place all the spawn points on one side and make the covies spawn on another but that would take some tinkerin with ai you should talk with hivemind
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Post by HunterXI »

-=]-[EX=- wrote:you could place all the spawn points on one side and make the covies spawn on another but that would take some tinkerin with ai you should talk with hivemind
...who, as far as we know, hasn't existed for a long time...
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Ok... I got a really weird error.

Post by McFarlane »

I have been making SO many models to export but when I try to use the Tool Struture command for all those jms I get:

Code: Select all

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels/test/
cliffbase cliffbase
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
choose a type for the shader '01 - default':
  1. shader_environment
  2. shader_model
  3. shader_transparent_generic
  4. shader_transparent_chicago
  5. shader_transparent_chicago_extended
  6. shader_transparent_water
  7. shader_transparent_glass
  8. shader_transparent_meter
  9. shader_transparent_plasma
  choice (1-9): 1
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
some shaders were not defined
CAN SOMEBODY HELP!!!
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Post by Danke »

Hmmm....
Make sure you're using multisub objects for the textures. And I think you should be doing "tool model", "tool structure" is for maps.
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Post by McFarlane »

Dan!! wrote:Hmmm....
Make sure you're using multisub objects for the textures.
But I do there's like 5 textures in 2 types base textures, level textures.
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Post by McFarlane »

Nvm those errors.
Now a just need to know if you need to make a shader for all the bitmaps.
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Post by Malf »

you need to make sure every face on your model has a multi-sub object or a standard material applied to it, make your bitmap tags, and then make the shaders
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Post by =SM=Caboose »

You got those because your material names had numbers in them and hek ignores the numbers for some reason so Material # 1 and Material # 2 both look like Material #. And yes you need to create shaders for all of your bitmaps.
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