Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Hotrod





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Post by Hotrod »

Looks nice, though it should be "Le forêt vert", since it's masculine.
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neodos
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Post by neodos »

That's a great ambience there, very nice, and no he named it well, its "La Fôret Verte" forest in french is feminin, since its La, (The-She) and not Le ;)
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Argon





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Post by Argon »

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(No actual players where harmed in this testing.)
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kibito87




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Post by kibito87 »

Am I missing something? I could have sworn this was done many a time before. Is there something special about these pictures i'm missing Dark?
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Argon





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Post by Argon »

I did a good shader for it. It looks better while playing.
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Post by ScottyGEE »

gif it up then!
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Technically its only me animating though ;)
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Post by Caugar »

Interesting you say that...
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Andrew_b




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Post by Andrew_b »

Heres a BSP I've been working on for Halo CE.

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So far:
Vertices: 4684
Faces: 9390
Polys: 4420
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Post by JK-47 »

Damn you got far.
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Post by Argon »

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Post by neodos »

That looks really cool Andrew, maybe, well i guess you will add some objects, or add some walls on that tunnel to have some cover, or maybe just a camo, hehe that looks very nice anyway, i'll be looking for ingame screenshots of that new map :wink:
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Post by ScottyGEE »

I like blue better :P Good though :)
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Technically its only me animating though ;)
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Post by kibito87 »

That is a nice shader. Nice job Dark!
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Post by Cryticfarm »

Looks ok andrew. Redo you cliffs. Also, what with the long blocky hallway?
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Post by Geo »

Argon wrote:(No actual players where harmed in this testing.)
The blood on the floor suggests otherwise.
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Post by Argon »

iGeo wrote:
Argon wrote:(No actual players where harmed in this testing.)
The blood on the floor suggests otherwise.
Oh that, thats just.....Its that time of the month again.
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Post by Andrew_b »

Cryticfarm wrote:Looks ok andrew. Redo you cliffs. Also, what with the long blocky hallway?
"Ok?"

Remember when you made me that bsp that had to be no larger than 200 verts and asked, "Do you think it will make outstanding?" And now all my work is "Ok".

I don't need to redo the cliffs. They are already about 700-800 polys.

About the hallway: *Reads Title*..."Halo W.I.P. Thread. Hmmm.

More pictures:
The pillars I'm using. They look basic but i like them :D
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The air shaft I made. I love this.
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Post by JunkfoodMan »

Andrew_b wrote:
Cryticfarm wrote:Looks ok andrew. Redo you cliffs. Also, what with the long blocky hallway?
"Ok?"

Remember when you made me that bsp that had to be no larger than 200 verts and asked, "Do you think it will make outstanding?" And now all my work is "Ok".

I don't need to redo the cliffs. They are already about 700-800 polys.

About the hallway: *Reads Title*..."Halo W.I.P. Thread. Hmmm.
"Ok" means it needs work. WIP or not, it needs work.
Same goes for the "About the hallway..." part, he may have just wanted to know what you were doing with it.
Also by "redo the cliffs" you think he meant optimization-wise? I think he means by aesthetics. Plane modeled or not, it looks like a high-res mesh with pulled verts on soft selection (Note: disregard the "High-res" part, I read what you said about the cliffs being 700-800 polies). You might want to work on less variation in the cliffs. Some cliffs have consistent shapes.

I also think that you should put teleporters and small teleporter outposts instead of long tunnels in the map.
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Andrew_b




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Post by Andrew_b »

The long tunnels are for warthogs. There is also a warthog tele in the base its self which will spawn somewhere in the canyon. So on CTF, for example, you could either try to run through the bases opening in the canyon, or you could drive the warthog into the base. I wouldn't make that tunnel for someone to walk through.
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Post by Cryticfarm »

Andrew_b wrote:
Cryticfarm wrote:Looks ok andrew. Redo you cliffs. Also, what with the long blocky hallway?
"Ok?"

Remember when you made me that bsp that had to be no larger than 200 verts and asked, "Do you think it will make outstanding?" And now all my work is "Ok".

I don't need to redo the cliffs. They are already about 700-800 polys.

About the hallway: *Reads Title*..."Halo W.I.P. Thread. Hmmm.

More pictures:
The pillars I'm using. They look basic but i like them :D
Since when did i say that>?
Airshaft looks fine, but I do see some non-planars Take care of those.
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