UserMap Modding Help

Discussion about modding Halo 3.
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snakejknight




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UserMap Modding Help

Post by snakejknight »

Ok, so i've been at it for a few hours and i am a bit frustrated. For some reason none of the mods that i make appear when i load the game.

For example i changed clicked edit slots index entry for the banshees on valhalla. I changed them to elites and i did the same process to turn the spartan laser into a sparten. Then i set the z cord of the mongoose so that is would spawn in the air. I then re injected the map. Re hashed the file and resigned. It loaded just fine but when i got in game everything was the same as it was before.

I've cleared my cache, I've loaded other maps, and I've downloaded and successfully run usermap mods from here. What am i doing wrong?
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Tural




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Post by Tural »

Are you sure you're manually going into the map list and selecting it, not just leaving it on the current one. Sounds like you're playing the one in your 'Recent Maps' list, not the one in the list of variants for that map.
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snakejknight




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Post by snakejknight »

i thought that was it but then i played another map like last resort and manually came back to it
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grimdoomer




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Post by grimdoomer »

Do not use any rehasher, this resigner does all that, I dont know why everyone thinks different.
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Post by shade45 »

Is the container 176kb?

If it is, it means there are two copy's of the usermap in it. You could be editing the wrong one.
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grimdoomer




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Post by grimdoomer »

Try editing a 116kb file, ussally that size right after creation. Also do NOT use any other haser signer in conjunction with the Halomods one, that could be the problem.
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snakejknight




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Post by snakejknight »

na its just a 116kb map and i tried it on my friends box, no luck
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grimdoomer




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Post by grimdoomer »

Do not use any other hashing/signing tool in conjunction with the Halomods signer, it does all that and it could be the rehasher that fucks things up.
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miinaturvat
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Post by miinaturvat »

Are you using sandbox toy change the Z coordinates?

You may not be saving the usermap correctly with sandbox...
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Post by snakejknight »

idk as a test i modded DeadLast. It worked fine. I was killing Spartans for an hour. I noticed that the only slots affected where in the 300's. None of the first ones where. Why is that? Does changing the value from original to edited or added change anything?
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Post by grimdoomer »

snakejknight wrote:idk as a test i modded DeadLast. It worked fine. I was killing Spartans for an hour. I noticed that the only slots affected where in the 300's. None of the first ones where. Why is that? Does changing the value from original to edited or added change anything?
The engine can only spawn so many objects, after that they don't spawn any more till some objects are destroyed/removed. Happend to me on Foundry when I replaced the 100 spawn points with spartens.
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mxrider108




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Post by mxrider108 »

snakejknight wrote:idk as a test i modded DeadLast. It worked fine. I was killing Spartans for an hour. I noticed that the only slots affected where in the 300's. None of the first ones where. Why is that? Does changing the value from original to edited or added change anything?
I'm a little confused. Are you saying you replaced objects on my map with bipeds (Spartans), or that you just played my map and were "killing Spartans" -- as in playing online and getting kills? Either way, the fact that the objects don't begin to show up in Sandbox till around slot 300 is just because of how Forge saves the usermaps. Most of the first slots are set to "reserved," then there are still a bunch of null slots before it actually starts filling them in with the "added" ones. Not sure why, but it's how Halo 3 works, not Sandbox.
grimdoomer wrote:The engine can only spawn so many objects, after that they don't spawn any more till some objects are destroyed/removed. Happend to me on Foundry when I replaced the 100 spawn points with spartens.
I don't think that's what he meant. I think he meant it in terms of slots in Sandbox.
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Post by snakejknight »

thank you mxrider108! that was the kind of response i was looking for, i just didn't know it.

I changed some of your trees to spartans. It worked fine. but when i changed the banshee or frag grenades in my own map nothing happened. Do i need to change the value to added or just use slots 300 (or so) and up?
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Post by mxrider108 »

snakejknight wrote:thank you mxrider108! that was the kind of response i was looking for, i just didn't know it.

I changed some of your trees to spartans. It worked fine. but when i changed the banshee or frag grenades in my own map nothing happened. Do i need to change the value to added or just use slots 300 (or so) and up?
Ah! If you are changing objects, make sure you change stuff that was originally added via Forge. If you try to change "original" or "reserved" stuff that becomes problematic (I can explain how, but it's a bit complicated). Make sure you only change stuff listed as "Added" to be sure it will actually show up.
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grimdoomer




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Post by grimdoomer »

mxrider108 wrote:
grimdoomer wrote:The engine can only spawn so many objects, after that they don't spawn any more till some objects are destroyed/removed. Happend to me on Foundry when I replaced the 100 spawn points with spartens.
I don't think that's what he meant. I think he meant it in terms of slots in Sandbox.
Ohh I don't use Sandbox, I use my own app that only displays slots that are in use so thats what happend for me.
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mxrider108




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Post by mxrider108 »

grimdoomer wrote:Ohh I don't use Sandbox, I use my own app that only displays slots that are in use so thats what happend for me.
Oh ok. Hey do you have any plans to release your app? Some different options when it comes to usermap editing would be great for people to have. :D
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Tural




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Post by Tural »

I agree with the above statement.
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grimdoomer




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Post by grimdoomer »

mxrider108 wrote:
grimdoomer wrote:Ohh I don't use Sandbox, I use my own app that only displays slots that are in use so thats what happend for me.
Oh ok. Hey do you have any plans to release your app? Some different options when it comes to usermap editing would be great for people to have. :D
Well it was designed with the intention that the user would know wtf there doing, but I guess I could fix up a version for the public.
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