The maps running now with 13 duped weapon tags, and a few other little tricks gimmicks to make it all work.

Pretty much done with that, need to edit a few light tags and the projectile/particle colors.

Same as above. Not really sure what I want to do with it quite yet, As in how the weapon fires and such. Give me some ideas.

Very rough concept model, it'll be fixed up and patched together with a new skin

Need to get the bitmap injected right, it's not agreeing with me, because conure's app hates sniper bitmaps. Thats a 3P BR model btw, made by l33t, or whatever his name got changed to.

OR

My BR model, with/without InvaderVeex's Animations.
I cant tell if I wanna inject the animations or not. They mess up while reloading and they break some sounds. The little handle-looking thing also goes back a wee bit much when you shoot it. Advice?
The battle rifle will be working almost perfectly thanks to a bit more research and logical thinking. (AKA bouncing ideas off of Philly).
Speaking of which, When/If this is released, I owe him a big thanks, considering I lovingly robbed many little tidbits of FTD here and there. Not like, literally robbing tags, but saying Oooo that's kinda cool, I'm gonna do that.
BTW Philly, I got bored and checked through the beta map in HMT, you NEVER have to worry about people stealing you're work. There are so many duplicated tags and re-refernced files, I can't believe the damn thing runs without some type of exception.
Other then the 3P model of the BR and Veex's animations, everything in this mod has been made by me thus far. I'm hoping to keep it that way