Here's a basic layout of voting rules:
-You may vote for both platforms, but you may not vote twice for one platform. If you do this, your vote will not count.
-You may vote for yourself. Again, only once. If you're caught manipulating this, you will be disqualified.
-No arguing in here. Period.
-Don't be a sore looser. If you don't get 1st, or aren't in the top 3, accept it and move onto next month's competition. If you post in here making comments reflecting your attitude about it, you will be suspended from next months competition.
-Voting ends July 3rd, 11:59 PM.
Basically, cause no conflicts and vote appropriately and you will be fine.
Vote away.
Halo PC
timmy42 wrote:im going to submit mine...doubt i'll win, but why not try eh?
For Halo:PC/Mac of course...
PoA Juiced Up!!
Changes:
-Skinned weapons
-Skinned characters
-Skinned textures
-Other few random skins
-Few new light effects
-New weapon functions/damage/accuracy/etc..
-New actors and actor damage/health/etc...
-"Unicode String List" modifications
-And not a drop of PMI...map doesn't let me...don't know why..
PICS!!!
May seem somewhat boring..but it is a lot of fun and actually, it is very hard, even on heroic...try it!
http://files.filefront.com/PoA+Juicedzi ... einfo.html
Halo 2
UR MAST3R wrote:My submission for mod of the month.
Sanctuary
By: UR MAST3R
[YES] Skin mods
[YES] Sky mods
[YES] Lightmap mods
[YES] Shader mods
[YES] Scenery added
[YES] Machines added
Description
Today marks the two year anniversary of me being here at Halomods, so I decided to get back into modding and make a skin. This skin changes Burial Mounds from its harsh and barren landscape to a lush valley with ruins of a lost time. The entire map has been skinned but no weapons or vehicles are skinned and the trees have full collision. I'll let the pictures do the rest of the talking.
Pictures
Download
Sanctuary.serenity
Link to original thread: http://forums.halomods.com/viewtopic.php?t=78016
CaptainPoopface wrote:Bubble Blast
Send your rivals plummeting upward to their doom by sticking them with buoyant bubbles!
Note: The sky looks like crap in these pictures because it is animated. It looks less crappy in-game.
The Bubbler: Its uncharged shot is a small pink bubble. Each bubble impact sends the enemy straight upward by the height of about one jump. Two quick consecutive shots will blow someone to the sky.
The charged shot is a very slow homing red ball that will immediately jettison someone to the sky on impact. Run toward your target to give the bubble extra speed.
The Bubble Cannon:
Shoots a powerful green bubble that will splatter someone on impact, or knock him from the platform (at which point he will fall up). You only get 4 rounds, so shoot wisely.
The Push Bubbler:
Fire the charged shot (yellow bubble) to pop an enemy into the air. While he is in the air, pelt him with cyan bubbles to push him backward and off the platform.
The lift grenade:
Toss this portable grav lift at an opponent's feet to blow him to the sky. Has a wider range than a regular grav lift, so you don't need pinpoint accuracy. There is only one on the map, however.
The bubble nade:
Stick someone with it to send him you-know-where. Travels at double the regular grenade velocity.
Every object on the map has custom phmo and collision, thanks to the research of neodos.
Credits:
Entity 1.6 UE and 1.39
Yelo
H2IB
DxtBMP + MSPaint = Victory
Thank you:
Neodos, the last scientist: phmo research, debugging, testing, the portable grav lift, endless support
Yamagushi: easy coll/phmo/mode resizing tutorial
Turk645: instructional mods for hlmt attachments, effect acceleration reflexive
Xzodia: Plugin development
Patch Gemini (sppf)