Cyborg to Marine (BG)

Discuss general issues about modding HaloPC. Post ideas for mods here.
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HaloAdept





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Cyborg to Marine (BG)

Post by HaloAdept »

I was able to compile BG with a marine biped included. I swapped the cyborg's (bipd) model, animation trigger (antr), and collision model (coll) for the marine's. Everything works like a charm except for some annoying problems. They are the following:

1. When I throw a grenade, it takes a while for it to create the grenade. My assumption on this is that the marine's animation is longer than the cyborg's.

2. When I attempt to enter a scorpion, there is no HUD message allowing me to enter it and pressing the enter vehicle button does not work. Also, whenever I am driving a ghost the marine's head is constantly looking directly right, not forward.

Any help is appreciated on smoothing out these problems.

*EDIT
I would also like to know if anyone has a system for changing the mod2, antr, and coll tags for a certain team. (Elites vs. Spartans, etc.)
CallMeSheF





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Post by CallMeSheF »

You can only do team biped through CE using scripts.

You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.

Do the same for the ghost maybe?
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HaloAdept





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Post by HaloAdept »

CallMeSheF wrote:You can only do team biped through CE using scripts.

You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.

Do the same for the ghost maybe?
Oh I never thought of that. I guess I will have to fiddle around and find the best seat.
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Andrew_b




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Post by Andrew_b »

You should have also noticed that you can't walk diagonal. Check the checkbox Uses Player Physics.

Edit: @ CallMeShef: You can only do team AI in CE, yes; but not through using scripts. :roll:
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Corvette19




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Post by Corvette19 »

He said Team Biped, meaning red team is Cyborgs and Blue team is Elites...
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Post by Andrew_b »

Ahh yes it can be done with scripting. You would need to hook a bipd to an encounter, then set that encounter on the chiefs team. Yes, sorry, My bad.
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HaloAdept





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Post by HaloAdept »

The player can move correctly because I was modifying the cyborg, not completely swapping it. So it is possible to script a certain biped for a certain team on Halo PC?
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Andrew_b




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Post by Andrew_b »

Yes:

Code: Select all

(script startup aionteams
 (object_create unbeatable_ai)
 (ai_attach unbeatable_ai redteam/unbeatable)
 (unit_set_maximum_vitality unbeatable_ai 30000 0)
 (unit_set_current_vitality unbeatable_ai 30000 0)
)
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HaloAdept





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Post by HaloAdept »

I'm not very familiar with scripting but I want the player on the blue team to be an elite, and the player on the red team to be a marine.
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Andrew_b




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Post by Andrew_b »

Sorry kid, Scripting is available in only Custom Edition, Unless you want to edit scripts with Conure's HPC Scripter.
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HaloAdept





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Post by HaloAdept »

Andrew_b wrote:Sorry kid, Scripting is available in only Custom Edition, Unless you want to edit scripts with Conure's HPC Scripter.
Alright then thanks for the help.


I am still looking for advice on the grenades.
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Andrew_b




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Post by Andrew_b »

You edit a antr tag. I seem to have forgotten what you do, however.
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