Cyborg to Marine (BG)
Cyborg to Marine (BG)
I was able to compile BG with a marine biped included. I swapped the cyborg's (bipd) model, animation trigger (antr), and collision model (coll) for the marine's. Everything works like a charm except for some annoying problems. They are the following:
1. When I throw a grenade, it takes a while for it to create the grenade. My assumption on this is that the marine's animation is longer than the cyborg's.
2. When I attempt to enter a scorpion, there is no HUD message allowing me to enter it and pressing the enter vehicle button does not work. Also, whenever I am driving a ghost the marine's head is constantly looking directly right, not forward.
Any help is appreciated on smoothing out these problems.
*EDIT
I would also like to know if anyone has a system for changing the mod2, antr, and coll tags for a certain team. (Elites vs. Spartans, etc.)
1. When I throw a grenade, it takes a while for it to create the grenade. My assumption on this is that the marine's animation is longer than the cyborg's.
2. When I attempt to enter a scorpion, there is no HUD message allowing me to enter it and pressing the enter vehicle button does not work. Also, whenever I am driving a ghost the marine's head is constantly looking directly right, not forward.
Any help is appreciated on smoothing out these problems.
*EDIT
I would also like to know if anyone has a system for changing the mod2, antr, and coll tags for a certain team. (Elites vs. Spartans, etc.)
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- Posts: 135
- Joined: Sun May 18, 2008 7:51 am
Oh I never thought of that. I guess I will have to fiddle around and find the best seat.CallMeSheF wrote:You can only do team biped through CE using scripts.
You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.
Do the same for the ghost maybe?
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
Yes:
Code: Select all
(script startup aionteams
(object_create unbeatable_ai)
(ai_attach unbeatable_ai redteam/unbeatable)
(unit_set_maximum_vitality unbeatable_ai 30000 0)
(unit_set_current_vitality unbeatable_ai 30000 0)
)