cops and robbers mod

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vapor007





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Joined: Fri Feb 13, 2004 4:37 pm

cops and robbers mod

Post by vapor007 »

http://www.halomods.com/forums/viewtopi ... highlight=
its the cops and robbers mod. we are still getting ideas, and models. the mod will have some things never done b4, including a helicopter. what we need done is to find out how the wheels of a warthog spin, so we can apply this to the copter blades. i am asking for anyone with very high HMT 3.5 skills to come help us (it is a pc-mac mod hybrid, both users) with things like physics, damage, sound, collision models, the like.
PM or AIM me, or PM TheExecuter if you think u can do this
i'm just posting
Moron66213




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Post by Moron66213 »

Seriously, there is a topic about this mod in like every forum. Stop posting topics!
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choel





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Post by choel »

wait ... this is for halo PC, and not CE?
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vapor007





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Post by vapor007 »

right
i'm just posting
choel





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Post by choel »

Do you know how much easier it will be for halo CE?
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vapor007





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Post by vapor007 »

many things with this mod has to do with tags...i am looking for ppl that know how to edit tags and are very skilled with them, so we can make things like a helicopter or other things w/ difficult physics or problems. also, if this mod gets too hard, sure we can use halo CE, if anyone wants to, but if it doesnt have to be, we want to keep this as HPC as possible
i'm just posting
343Halo




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Post by 343Halo »

yah i would recommend using halo CE and the Hek cause then you wouldn't really have to worry much about errors.
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Pyre

Post by Guest »

could u kill them with the blades?!? That would make me piss in my pants.. when do u expect it done? i also agree u should just make it for CE cause more people play CE and it would be a lot easier.
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